Issue description
Hi,in the map editor,at terain sculpting,after the flat region anything you choose the window that opens doesnt have centered settings.
Plus i get that error when i undo......
Expected already set undo name but it was not.:
E 04:30:23,203 S000001 ~Mai
at Mafi.Unity.MapEditor.MapEditor.pushNewUndoSnapshot (System.String name, System.Nullable1[T] affectedArea) [0x00000] at Mafi.Unity.MapEditor.MapEditor.pushAlreadyNamedUndoSnapshot () [0x00000] at Mafi.Unity.MapEditor.MapEditor.AddTemplate (Mafi.Unity.MapEditor.Templates.ITerrainFeatureTemplate template) [0x00000] at Mafi.Unity.MapEditor.MapEditorToolbar.<buildBottomToolbar>b__27_17 (Mafi.Unity.MapEditor.Templates.ITerrainFeatureTemplate t, System.Int32 idx) [0x00000] at Mafi.Unity.UiToolkit.Library.Dropdown1[T].setValue (T value, System.Int32 index, System.Boolean notifyChangeListeners) [0x00000]
at Mafi.Unity.UiToolkit.Library.Dropdown1[T].handleValueSelected (T value, System.Int32 index) [0x00000] at Mafi.Unity.UiToolkit.Library.DropdownPopup1[T].selectOption (T option, System.Int32 index) [0x00000]
at Mafi.Unity.UiToolkit.Library.DropdownPopup1+<>c__DisplayClass21_1[T].<updateView>b__3 () [0x00000] at Mafi.Unity.UiToolkit.Library.Button.clicked () [0x00000] at UnityEngine.UIElements.Clickable.Invoke (UnityEngine.UIElements.EventBase evt) [0x00000] at UnityEngine.UIElements.Clickable.ProcessUpEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId) [0x00000] at UnityEngine.UIElements.Clickable.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] at UnityEngine.UIElements.EventCallbackFunctor1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) [0x00000]
at UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) [0x00000]
at UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) [0x00000]
at UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) [0x00000]
at UnityEngine.UIElements.PointerEventBase1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00000] at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00000] at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] at UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) [0x00000] at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) [0x00000]
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000]
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000]
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000]
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000]
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000]
at UnityEngine.EventSystems.EventSystem.Update () [0x00000]
Reproduction steps
i dont know
Game version and build number
v0.7.8a b486
Operating system
Windows