Game won't load new game

Fixed
philie36 [github] · 11 months ago

The game failed to initialize. Please file a bug report if this issue persists.

System.InvalidOperationException: No suitable location found for entity: LimestoneMine, try relaxing map settings.
at COIExtended.Core.RandomWorldGen.NewMapGenerator.FindPlaceToPutEntity (Mafi.Core.Entities.EntityProto+ID entityId, System.Int32 minDistanceFromHome, System.Int32 maxDistanceFromHome) [0x00028]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.generateMinesForFreshMap (System.Int32[] tierLevels) [0x00025]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.PlaceEntitiesAndTechnologies (System.Int32[] tierLevels) [0x0003f]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.CreateWorldMap () [0x00078]
at Mafi.Core.World.WorldMapManager+<newGameCreated>d__49.MoveNext () [0x00065]
at Mafi.Core.GameLoop.GameLoopEvents+<InvokeNewGameCreated>d__63.MoveNext () [0x0009f]
at Mafi.Core.GameLoop.GameRunner+<Initialize>d__118.MoveNext () [0x00118]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00127]
at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a]
at Mafi.Unity.GamePlayScene+<buildNewGame>d__24.MoveNext () [0x00085]
at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a1]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__90.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000ee]

Closed as ✅ Fixed

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