Game keeps crashing nonstop

Nervica [github] · 10 months ago

Issue description

All drivers are up to date, but after playing for a while the game fails to save on its own, which causes an error and I have to log back into the game. Very annoying.

Reproduction steps

Failed to initialize the game, please file a bug report if the error persists.

System.IO.IOException: Corrupted data ReadInternal
at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0]
at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e]
at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027]
at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071]
at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006]
at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061]
at System.IO.BinaryReader.ReadUInt64 () [0x00000]
at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ec]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002fe]
at Mafi.Unity.GamePlayScene+<loadGame>d__25.MoveNext () [0x00297]
at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a1]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__90.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000ee]

Game version and build number

v0.7.9 b495

Operating system

Windows

Attachments

Failed to initialize the game, please file a bug report if the error persists.

System.IO.IOException: Corrupted data ReadInternal
at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0]
at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e]
at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027]
at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071]
at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006]
at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061]
at System.IO.BinaryReader.ReadUInt64 () [0x00000]
at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ec]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002fe]
at Mafi.Unity.GamePlayScene+<loadGame>d__25.MoveNext () [0x00297]
at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a1]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__90.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000ee]

Originally posted in Polish
non stop wyrzuca grę
### Issue description wszystkie sterowniki są aktualne ale po jakimś czasie gry brak samodzielnego zapisu stanu gry , powoduje błąd i trzeba logować się ponownie do gry. bardzo uciążliwe. ### Reproduction steps Nie udało się zainicjować gry, prosimy o wypełnienie zgłoszenia o błędzie jeżeli błąd nadal występuje. System.IO.IOException: Corrupted data ReadInternal at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0] at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e] at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027] at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071] at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006] at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061] at System.IO.BinaryReader.ReadUInt64 () [0x00000] at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000] at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ec] at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002fe] at Mafi.Unity.GamePlayScene+<loadGame>d__25.MoveNext () [0x00297] at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a1] at Mafi.Unity.Main+<unloadAndStartNewScene>d__90.MoveNext () [0x0011b] at Mafi.Unity.Main.stepSceneInitialization () [0x000ee] ### Game version and build number v0.7.9 b495 ### Operating system Windows ### Attachments Nie udało się zainicjować gry, prosimy o wypełnienie zgłoszenia o błędzie jeżeli błąd nadal występuje. System.IO.IOException: Corrupted data ReadInternal at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0] at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e] at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027] at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071] at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006] at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061] at System.IO.BinaryReader.ReadUInt64 () [0x00000] at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000] at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ec] at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002fe] at Mafi.Unity.GamePlayScene+<loadGame>d__25.MoveNext () [0x00297] at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a1] at Mafi.Unity.Main+<unloadAndStartNewScene>d__90.MoveNext () [0x0011b] at Mafi.Unity.Main.stepSceneInitialization () [0x000ee]
Nervica [github] · 10 months ago

Procesor Intel(R) Core(TM) i9-14900K (3.20 GHz)
Zainstalowana pamięć RAM 64,0 GB (dostępne: 63,8 GB)
Typ systemu 64-bitowy system operacyjny, procesor x64

Nervica [github] · 10 months ago

Raport Informacje o systemie NVIDIA utworzony w dniu: 12/05/2025 19:40:04
Wersja aplikacji NVIDIA App: 11.0.5.420
System operacyjny: Microsoft Windows 11 Pro, Wersja 10.0.26200
Wersja DirectX Runtime: DirectX 12
Sterownik: Sterownik Game Ready - 591.44 - Thu Dec 4, 2025
Procesor: Intel(R) Core(TM) i9-14900K
RAM: 64.0 GB
Pamięć masowa: SSD - 1.9 TB

Karta graficzna
Procesor graficzny: NVIDIA GeForce RTX 4060 Ti
Poziom funkcji Direct3D: 12_1
Rdzenie CUDA: 4352
Zegar układu graficznego: 2595 MHz
Ze zmianą rozmiaru BAR: Tak
Częstotliwość danych pamięci: 18.00 Gb/s
Interfejs pamięci: 128-bitowy
Szerokość pasma pamięci:: 288.032 GB/s
Dostępna całkowita pojemność pamięci graficznej: 49035 MB
Pamięć wideo w systemie: nd.
Pamięć współużytkowana w systemie: 32655 MB
Dedykowana pamięć wideo: 16380 MB GDDR6
Wersja systemu BIOS wideo: 95.06.34.40.17
ID urządzenia: 10DE 2803 41121458
Numer części: G190 0364
ŻĄDANIE PRZERWANIA (IRQ): Nieużywane
Magistrala: PCI Express x8 Gen4

Monitor (3): Lenovo Group Limited LEN T24d-10
Rozdzielczość: 1920 x 1200 (natywna)
Częstotliwość odświeżania: 60 Hz
Głębia kolorów pulpitu: Najwyższa (32-bitowy)
HDCP: Obsługiwane

Monitor (2): Lenovo Group Limited T24v-10
Rozdzielczość: 1080p, 1920 x 1080 (natywna)
Częstotliwość odświeżania: 60 Hz
Głębia kolorów pulpitu: Najwyższa (32-bitowy)
HDCP: Obsługiwane

Monitor (1): Lenovo Group Limited LEN T24i-10
Rozdzielczość: 1920 x 1080 (natywna)
Częstotliwość odświeżania: 60 Hz
Głębia kolorów pulpitu: Najwyższa (32-bitowy)
HDCP: Obsługiwane

to chyba bedzie komplet o sprzęcie

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