Custom map seems to break naval tech progression (Artillery/Radar missing)

World Map & Ships
ancelguillaume71150-sud [github] · 7 months ago

Issue description

I’m experiencing a naval progression issue in Captain of Industry and I’d like to know if anyone has encountered something similar.

Context:

Game started after Update 3

Map created using the in-game map editor (custom terrain)

Initially custom difficulty (later switched back to normal for testing)

Around 60 hours into the save

The problem:

My ship has:

2x Cannon I

Command Module I

Full crew

Enough fuel

However, during any combat (even a 70-score Scout), the battle report says:

“The ship retreats due to lack of usable weapons.”

The ship never fires.

What I have checked:

Not a cargo capacity issue

Not a munitions issue (I have no shell recipe available)

There is no “Artillery” research in my tech tree

I see no technology related to naval ammunition

All remaining “?” nodes on the world map are behind combat nodes

It looks like the military/naval branch may never have been properly generated.

Hypothesis:

Since the map was fully created using the map editor, I’m wondering whether the automatically generated world map may be missing some progression triggers (Artillery / Radar), making naval progression impossible.

Questions:

Can a fully custom terrain map generate an incomplete world map?

Is this a known issue related to maps created in the editor?

Is there any way to unlock naval progression without restarting the entire save?

Thanks in advance for any help 🙏

Reproduction steps

A chaque combat le navire fuis et n'engage pas de combat quelque soit l'ennemie, de plus il est impossible de découvrir le systeme radar

Game version and build number

v0.7.9a b500

Operating system

Windows

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