Issue description
Played yesterday just fine. Loaded the save today and got the following error:
The game failed to load as the save file is corrupted. If this issue persists, please file a bug report.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Prototypes.UnlockedProtosDb' (type 'UnlockedProtosDb')
parent object '--' (type '--')
Previous deserialized object: 'Mafi.Core.GameLoop.GameLoopEvents' (type 'GameLoopEvents') ---> Mafi.Serialization.CorruptedSaveException: Deserialized object has type 'MineTowersManager' but type 'Event' was expected. ToString returned 'Mafi.Core.Buildings.Mine.MineTowersManager'.
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func3[T1,T2,TResult] customNewObjFactory, System.Func3[T1,T2,TResult] customNewObjFactoryOnTypeLoadFail, System.Boolean nullObjIsOk) [0x000c1]
at Mafi.Event.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Core.Prototypes.UnlockedProtosDb.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0002d]
at Mafi.Core.Prototypes.UnlockedProtosDb+<>c.<.cctor>b__33_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__35.MoveNext () [0x00054]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__35.MoveNext () [0x00160]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__12.MoveNext () [0x004c2]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x004e2]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x0029d]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__108.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000fd]
Game version: 0.8.0
Loaded mods: none
Failed mods: none
Reproduction steps
loading any of the saves for this map fail
Game version and build number
v0.8.0 b548
Operating system
Windows