Issue description
In update 3, the molten channel could accept multiple types of molten material at once. In Update 4 | v0.8.2a (b552) it no longer can. This may have been an intentional decision, but it has messed with a previously functional recycling setup I had where the same furnace would accept multiple types of material. Before, each of them (say molten glass and molten iron) would go out as soon as it was present in the furnace if there was any space in the molten channel. Now, the molten channel can only fit one at a time, leaving the furnace backed up with the other one, and preventing using the same furnace for more than one type of material that was previously possible to do.
This also has the drawback of meaning that in some cases, the priortized order of recipes in the furnace doesn't matter, as higher priority outputs will not be able to output, while lower priority ones will due to the molten channel having some of the lower priority output still in int.
Reproduction steps
- Build a furnace
- Build a molten channel connected to the furnace
- Set it to use multiple recipes (glass + iron, say)
- Provide it all ingredients for both recipes.
- For whichever recipe finishes first, pause the input belt
- Observe that when the second recipe completes, the molten material cannot output if there is any of the other material left in the molten channel.
Game version and build number
v0.8.2a (b552)
Operating system
Windows