Error loading save file

Mod issue Saves & Loading
ZombieSlayer547 [github] · 6 months ago

Issue description

When i Loaded up my save file I was met with a loading screen for about half of the bar and then was met with this error code.

The game failed to load as the save file is corrupted. If this issue persists, please file a bug report.

Mafi.Serialization.CorruptedSaveException: Failed to initialize 'TrainTracksGraphManager' when calling 'initAfterLoad' ---> Mafi.Serialization.CorruptedSaveException: Super block contains entity with no blocks - '9018'
at Mafi.Core.Trains.TrainTracksGraphManager.initAfterLoad (System.Int32 saveVersion) [0x0041c]
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__35.MoveNext () [0x005fa]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__12.MoveNext () [0x004c2]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x004e0]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x0029d]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__108.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000fd]

Game version: 0.8.3a
Loaded mods: (Trains expansion 1.0.0)
Failed mods: none

Reproduction steps

Unable to find the Save File but Loading it causes the crash

Game version and build number

v.0.8.3a

Operating system

Linux

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