Issue description
When I build something with unity that requires other materials than construction parts (eg. rubber, steel, glass), the game takes those materials from random storages around the island. This is problematic in builds that have storages of those materials in front of assemblers, as those needs to be then re-filled with trucks/conveyors/trains, potentially starving some parts of factory for a while and triggering alarms on those storages.
IMO, building with unity should only take materials from storages that allow export, or alternatively some specific order should be established: shipyard first, then storages with export enabled, then the other storages for example.
My specific build that I observed that issue:
- I have a large storages in place where goods are created from which I distribute it over factory using conveyors; this has export option enabled
- Additionally in front of every production unit, I have a small storages for every needed item with export disabled and alarms if below 50%
Reproduction steps
- Build few storages of glass with different settings of export.
- Build some greenhouses with unity and observe from which storage the glass is taken
Game version and build number
v0.8.4b (b593)
Operating system
Windows