Corrupted save file

Saves & Loading
Javex [github] · 2 months ago

Issue description

Yesterday I finished playing and saved my game and then quit. Today I try to load it and I get this error. The save just before that load without issue, so I can recover pretty easily. Thank god for autosave.

The game failed to load as the save file is corrupted. If this issue persists, please file a bug report.

Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Terrain.TerrainManager' (type 'TerrainManager')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.Core.Terrain.Surfaces.TileSurfaceDecalsSlimIdManager' (type 'TileSurfaceDecalsSlimIdManager')
Last deserialized across all finalize calls: 'Mafi.Core.Terrain.Surfaces.TileSurfaceDecalsSlimIdManager' (type 'TileSurfaceDecalsSlimIdManager')
Last read object types: [TerrainTileSurfaceDecalProto, TerrainTileSurfaceDecalProto, TerrainTileSurfaceDecalProto] ---> Mafi.Serialization.CorruptedSaveException: Failed to read variable-encoded uint, last byte is too high.
  at Mafi.Serialization.BlobReader.ReadUInt () [0x000a9]  
  at Mafi.Core.Terrain.TerrainMaterialThicknessSlim.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000]  
  at Mafi.Core.Terrain.TerrainManager+TerrainData.<DeserializeCustom>g__readTile|57_0 (Mafi.Core.Terrain.TerrainManager+TerrainData+<>c__DisplayClass57_0& ) [0x0022b]  
  at Mafi.Core.Terrain.TerrainManager+TerrainData.<DeserializeCustom>g__readChangedTiles|57_2 (System.Int32 index, Mafi.Core.Terrain.TerrainManager+TerrainData+<>c__DisplayClass57_0& ) [0x0004b]  
  at Mafi.Core.Terrain.TerrainManager+TerrainData.DeserializeCustom (Mafi.Serialization.BlobReader reader, System.Boolean inPlace, System.Int32& loadedTiles) [0x00156]  
  at Mafi.Core.Terrain.TerrainManager+TerrainData.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000]  
  at Mafi.Core.Terrain.TerrainManager.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0008a]  
  at Mafi.Core.Terrain.TerrainManager+<>c.<.cctor>b__458_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]  
  at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__37.MoveNext () [0x00054]  
   --- End of inner exception stack trace ---
  at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__37.MoveNext () [0x00202]  
  at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__12.MoveNext () [0x004ef]  
  at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x005a4]  
  at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]  
  at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]  
  at Mafi.Unity.Main+<unloadAndStartNewScene>d__117.MoveNext () [0x0013b]  
  at Mafi.Unity.Main.stepSceneInitialization () [0x00104]  

Game version: 0.8.6c
Loaded mods: none
Failed mods: none

Reproduction steps

All I can say is that I had the game paused for quite a while and came back to save and quit. When I un-paused the game triggered an autosave, but I immediately did a manual save, too. The manual save is corrupted, the autosave still works, they're seconds apart. Let me know how I can share them with you, happy to help.

Game version and build number

v0.8.6c b612

Operating system

Linux

Attachments

I can't attach my saves because they're 35 MB even if zipped. They're almost identical, see reproduction steps.

poltime poltime · 2 months ago

Upload the archive with both save files to any personal cloud, share it and attach the link.

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