Crusher in power generation tab

Fixed UI & UX
rtmg [discord] · 1 year ago

hi, i'm new here. i found this and i think it should be in other category

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thecreat [discord] · 1 year ago

was about to report this as well. Not critical, but just weird that it's under "power"

To be clear, it's also in the smelting category, but I don't think it should be in the power category. Technically it can later on crush Uranium, not sure if that's the reason, but that seems a bit far fetched to put it under power because of that? If anything, it should then also be under "Production" like the other concrete-related machines.

jestinjae [discord] · 1 year ago

same, don't think it should be in the power category. afaik there is no use for it in power supply chains.

rtmg [discord] · 1 year ago

reedemthed3ad [discord] wrote:

It is indeed there because of crushing uranium ore

Yeah, but crushing uranium ore does not produce power. With this logic we should get everything oil related in there because you can burn fuel to make power but fuel is made with oil

It makes absolutely no sense

reedemthed3ad [discord] · 1 year ago

But if you are setting up uranium power, you want easy access to the crusher?

It makes perfect sense to me.

rtmg [discord] · 1 year ago

Currently I am setting fuel power. Why there is no distiller then?

reedemthed3ad [discord] · 1 year ago

Because there is a dedicated section to fuel refining, there is no dedicted section to crushing?

rtmg [discord] · 1 year ago

There is. That's why crusher is also in different section. It should be in section dedicated to ore processing or something like that. Also that is not an excuse. If there is lack of accurate sections- make them. Other games figured it out (Factorio, satisfactory, any game like transport fever). Power section is for power production. Not for processing ingredients for power production. If power section is also for processing ingredients- add there distillers

reedemthed3ad [discord] · 1 year ago

So you want a new section added to include the crusher instead? That makes sense. I thought you were simply wanting to remove it, not move it into a new section.

ihopethisisnt.taken [discord] · 1 year ago

Maybe if there was an ore processing tab? Including stuff like crusher, settling tank, mixer...

thecreat [discord] · 1 year ago

I know it's been removed already, which is good, but one more argument for not having it there: think of new players unlocking Advanced Concrete for the first time. Then suddenly they got the crusher in the power tab, and will just be confused.

Now we got a lingering issue though: I have just unlocked Advanced Smelting, which unlocks the Crusher (large). Even when on the latest version (v0.7.2 b432) this causes a notification dot for "new items" to appear on the power category. So that one can't be cleared for me:

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notification dot is on power-category and it's "all items" pseudo-category, but there is no building with that dot. And no sub-category either.

thecreat [discord] · 1 year ago

Anything like the crusher is a bit chaotic right now anyway, even after it no longer being under power: In the smelting category, it's under Iron and Copper once Advanced Smelting is unlocked (I think not before, which is good), but it isn't under Glass, where it's not a necessary building/machine, but can be used to make sand after all.

I would suggest creating a real category for related machines under General, where most of them are already, but as a sub-category for Concrete slab. Right now when building slab prodcution, you're clicking all over the place to get it assembled cause it's not in there, but all the concrete stuff is only in there.

One more update: when I pick the Crusher (large) from any place where it's still exists, the notification dot is cleared on the power category as well. So that's good, but should probably be fixed anyway 😉

reedemthed3ad [discord] · 1 year ago

This, I always have a hard time finding it. I keep forgetting its in Food production.

Closed as ✅ Fixed

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