Quality of Life - Snapping of Lifts dont work reliable

Tools & Construction
McRib · 1 year ago

It would be a quality of life thing if the lift would snap there direction base on the input they are attached to right now it doesnt work reliable. So when building a Lift i have 50% of the time adjust the direction of the lift manual even if i attached it a storage unit or Output.

So my idea is when the player build a lift on a storage the game runs a quick check if the lift is correctly orientated and change the orientation than.

This mechanic can be overrule by changing the direction manual via UI button (the "checking" of correct direction is only done one time when building "ghost" is placed).

ihopethisisnt.taken [discord] · 1 year ago

the lift snapping can be really annoying sometimes too. could there be a way to turn it off completely?

eryk500 [discord] · 1 year ago

McRib wrote:

It would be a quality of life thing if the lift would snap there direction base on the input they are attached to right now it doesnt work reliable....

I'm pretty sure that the first point is already implemented (well, snapping to inputs outputs).

McRib · 1 year ago

it is not hence why i suggested it.

ihopethisisnt.taken [discord] · 1 year ago

lift snapping is inconsistent at times it just doesnt want to go along with what youre trying to do

McRib · 1 year ago

sometimes it change the direction sometimes it doesnt for me it is unclear why it not work

i normaly build the lift first on a storage unit

and that failed 50% of the time for no good reason

ihopethisisnt.taken [discord] · 1 year ago

Whats frustrating for me is when it kind of force rotates. I dont always like that. I want it a certain way and it wont go on that tile without rotating

McRib · 1 year ago

this you mean?

image.jpg

even pressing roation doesnt do anything it wont roated until you remove it from the building

McRib · 1 year ago

I agree that is also related to snapping.

This is the another problem

image.jpg

Right lift but snapping dont work.

ihopethisisnt.taken [discord] · 1 year ago

Yeah maybe there could be some more options for the assists with lifts, also let f flip copied lifts

McRib · 1 year ago

Sometimes it change the rotation sometimes it doesnt

unclearly why

ihopethisisnt.taken [discord] · 1 year ago

but the f to flip copied lifts would be really nice to have as well, i dont see why it shouldnt work

McRib · 1 year ago

The snapping can be enable via R. So that could also apply to the lift. To avoid snapping on wrong belts.

McRib · 1 year ago

right change the keybinding than to t oder something?

eryk500 [discord] · 1 year ago

Maybe have multiple states tied to the J key?

So normaly it snaps to belts & buildings,
then after a J press it snapps just to belts,
and then after an another J press and it snapps to nothing.

I maen it's already performing snapping rule changes,
so it would fit it's existing usecase.

eryk500 [discord] · 1 year ago

Yeah, I gueess special-casing this for lifts makes sense,
as there is very little point of ever fliping them horizontally.

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