I found Workers & Resources: Soviet Republic had great balancing when it comes to trains. They like taking a realistic approach in general: the heaviest dumper can carry 25t of loose material at 30km/h at most, while the lightest hopper wagon can carry 29t with the heaviest being 92t. The average is somewhere in the 60-70 ton range. Going by that game the average hopper cart can carry over twice and almost 3x as much as the truck based on the MAZ-525 (https://en.m.wikipedia.org/wiki/MAZ-525) which seems very much alike the mega trucks found in this game.
Singular coal mines (as simply as they are implemented they are just mineshaft operations with workers) can produce almost 3000t in a day. There is no reason to build trains for raw aggregate material, unless transporting it several kilometres, because conveyors while prohibitively expensive can move up to 600t in a day. However conveyors are not even an option for completed materials, like steel coils, and even with the ridiculous throughput of trains, you generally have to make trains of up to 150 meters long, and they still struggle. (150m comes from how trains are dynamically assembled in a depot. You can make arbitrarily long trains if you specialise them and only run them back and forth)
Even with heavy trains such as these single locomotives with engines that produce upwards of 5000kW of power move them quite swiftly, up to 120km/h in fact, with acceleration similar to this game while carrying much, much heavier loads.
Compare this to the 80km/h upper speed limit, an anaemic wagon size that won't even exceed 2/3s of the biggest truck in the game, and extremely slow acceleration (let me correct myself from before) of about 3.5 fields length to reach top speed with a 1-2-1 (two locomotive train)
See image attached for acceleration distance visualised.
Conclusions in next message.

