Navigation Overlay Not Propagating

UI & UX Vehicles & Roads
jwagne [discord] · 1 year ago

Just started a new game in the experimental branch on DragonTail start 3 and wanted to know where the easiest path to the strait between the islands was, but the overlay does not go past the first check.

As you can see in the screenshot it is only around the vehicles, I moved one up closer to the Communication Station to see if it would start updating and it did update for the first tick but not the subsequent ones.

Navigation_Overlay_Bug.jpg

just1021 [discord] · 1 year ago

vehicles don't calculate the navigation to complete map until they need to go to some place.

To force it to calculate the navigation, select the vehicle and assign a target manually, then the vehicle will calculate the path (basically what you did with Communication Tower, you can do for another parts of the map. And vehicle doesn't need to go there, just click to calculate)

jwagne [discord] · 1 year ago

Before Update 3 the overlay would propagate to the whole map so you could see why a truck couldn't get to a destination.

just1021 [discord] · 1 year ago

I think it was only if there was a "destination point" like assembly/dumping designation/etc.
I guess it is an optimization thing: if there is nothing to go to, then the path is not being calculated.

just1021 [discord] · 1 year ago

I did something like this, when I started at the very same location

jwagne [discord] · 1 year ago

Yeah I guess it is, because before update 3 it would fan out in all directions.

just1021 [discord] · 1 year ago

If you start a new game you will have the navigation for the whole island?...

just1021 [discord] · 1 year ago

ihopethisisnt.taken [discord] wrote:

Yes it works for me so it's a bug if it doesn't

well, they never did it in my games. In the beginning they have no navigation calculated... Until I place any POI, then they starts to calculate some paths.

Here are screenshots from Armageddon, New Heaven, You shall not pass. Dragontail is in the video.

image.jpg
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But as soon as I put any POI, it calculates the path

just1021 [discord] · 1 year ago

mb it was in one of the last optimizations... I'm not sure if it was always so

rascallhunter [discord] · 1 year ago

It always used to calculate it as soon as you clicked on the nav map. I don’t think it is always keeping it calculated, but as soon as you ask to see it, it should calculate it right then. It certainly was in U2, and the times I have looked at it in U3, it has done it without needing a destination.

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