Maintenance\Power cost of transports is not shown

Logistics UI & UX
deagato [discord] · 1 year ago

Materials cost/100 tiles is there but no mention of maintenance requirements or power needed.

image.jpg

eryk500 [discord] · 1 year ago

Well, pipes in particular don't cost power.
But I guess belts don't report that either, huh 🤔.

deagato [discord] · 1 year ago

FYI:

Costs.Transports.ConveyorT1ElectricityPer100 = 20.Kw();
Costs.Transports.ConveyorT2ElectricityPer100 = 40.Kw();
Costs.Transports.ConveyorT3ElectricityPer100 = 80.Kw();
Costs.Transports.ConveyorMaintenancePer100T1 = 1.0;
Costs.Transports.ConveyorMaintenancePer100T2 = 2.0;
Costs.Transports.ConveyorMaintenancePer100T3 = 3.5;
Costs.Transports.PipeMaintenancePer100T1 = 0.4;
Costs.Transports.PipeMaintenancePer100T2 = 0.8;
Costs.Transports.PipeMaintenancePer100T3 = 1.4;
Costs.Transports.PipeMaintenancePer100T4 = 2.5;
prometheus0000 [discord] · 1 year ago

Didn't they also change based on length or something?

That is, less per tile for shorter belts, and even more for really long ones

prometheus0000 [discord] · 1 year ago

Transports

All transports now cost maintenance

Increased electricity consumption to be linear

    T1 conveyors use slightly less power until lengths ~500 where they take more power (discount for early-game).

    T2 conveyors use more power from lengths ~50, 2x more at length 700.

    T3 conveyors use more power, 2x more at length 400. 

    Electricity scaling for conveyors is 2 : 4 : 8

    Pipes consume no electricity

From https://www.captain-of-industry.com/post/update3-is-out

I guess the maint doesn't change though

deagato [discord] · 1 year ago

Also Belt & pipe usage increases maintenance; long versions use more power (discount removed).

deagato [discord] · 1 year ago

It seems to be linear with the length of the transport
MaxMaintenancePerMonth * trajectoryLength

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