Materials cost/100 tiles is there but no mention of maintenance requirements or power needed.

Materials cost/100 tiles is there but no mention of maintenance requirements or power needed.

Well, pipes in particular don't cost power.
But I guess belts don't report that either, huh 🤔.
FYI:
Costs.Transports.ConveyorT1ElectricityPer100 = 20.Kw();
Costs.Transports.ConveyorT2ElectricityPer100 = 40.Kw();
Costs.Transports.ConveyorT3ElectricityPer100 = 80.Kw();
Costs.Transports.ConveyorMaintenancePer100T1 = 1.0;
Costs.Transports.ConveyorMaintenancePer100T2 = 2.0;
Costs.Transports.ConveyorMaintenancePer100T3 = 3.5;
Costs.Transports.PipeMaintenancePer100T1 = 0.4;
Costs.Transports.PipeMaintenancePer100T2 = 0.8;
Costs.Transports.PipeMaintenancePer100T3 = 1.4;
Costs.Transports.PipeMaintenancePer100T4 = 2.5;
Didn't they also change based on length or something?
That is, less per tile for shorter belts, and even more for really long ones
Transports
All transports now cost maintenance
Increased electricity consumption to be linear
T1 conveyors use slightly less power until lengths ~500 where they take more power (discount for early-game).
T2 conveyors use more power from lengths ~50, 2x more at length 700.
T3 conveyors use more power, 2x more at length 400.
Electricity scaling for conveyors is 2 : 4 : 8
Pipes consume no electricity
From https://www.captain-of-industry.com/post/update3-is-out
I guess the maint doesn't change though
Also Belt & pipe usage increases maintenance; long versions use more power (discount removed).
It seems to be linear with the length of the transport
MaxMaintenancePerMonth * trajectoryLength