You can see that the station has an healthy buffer of supplies\parts\chips.
(One rocket is preparing to launch to refill the station with a new crew)
See below for details.

Rare case where this.CrewAssigned * this.Data.CrewSuppliesPerMemberPerDay is exactly the value of m_crewSuppliesLeftToSpend.
This is the decompiled SpaceStation.onNewDay() so we can talk about the same things.
if (this.CrewAssigned > 0 && this.m_crewSuppliesBuffer.HasValue)
{
ProductBuffer value = this.m_crewSuppliesBuffer.Value;
Fix64 fix = this.CrewAssigned * this.Data.CrewSuppliesPerMemberPerDay;
//----------------------------------
// 0.173494338989258(fix) - 0.173494338989258(this.m_crewSuppliesLeftToSpend) = 0
//----------------------------------
Quantity quantity3 = (fix - this.m_crewSuppliesLeftToSpend).Max(Fix64.Zero).ToIntCeiled().Quantity();
//----------------------------------
// 0(quantity3) is not positive, SKIP
//----------------------------------
if (quantity3.IsPositive)
{
Quantity quantity4 = value.RemoveAsMuchAs(quantity3);
this.m_crewSuppliesLeftToSpend += quantity4.Value;
if (quantity4.IsPositive)
this.m_productsManager.ProductDestroyed(value.Product, quantity4, DestroyReason.General);
}
//----------------------------------
// 0.173494338989258(this.m_crewSuppliesLeftToSpend) - 0.173494338989258(fix) = 0
//----------------------------------
this.m_crewSuppliesLeftToSpend -= fix;
//----------------------------------
// 0(this.m_crewSuppliesLeftToSpend) is not positive
// EJECT EJECT EJECT
//----------------------------------
if (this.m_crewSuppliesLeftToSpend.IsNotPositive)
{
this.m_crewSuppliesLeftToSpend = Fix64.Zero;
this.ejectCrew(null);
this.m_notificationsManager.NotifyOnce(IdsCore.Notifications.SpaceStationNoCrewSupplies);
}
}
CrewAssigned:26 fix:0.173494338989258 m_crewSuppliesLeftToSpend:0.693977355957031 m_crewSuppliesBuffer:129xProduct_CrewSupplies
CrewAssigned:26 fix:0.173494338989258 m_crewSuppliesLeftToSpend:0.520483016967773 m_crewSuppliesBuffer:129xProduct_CrewSupplies
CrewAssigned:26 fix:0.173494338989258 m_crewSuppliesLeftToSpend:0.346988677978516 m_crewSuppliesBuffer:129xProduct_CrewSupplies
CrewAssigned:26 fix:0.173494338989258 m_crewSuppliesLeftToSpend:0.173494338989258 m_crewSuppliesBuffer:129xProduct_CrewSupplies
CrewAssigned:26 fix:0.173494338989258 m_crewSuppliesLeftToSpend:0 m_crewSuppliesBuffer:129xProduct_CrewSupplies
CrewAssigned:0 fix:0 m_crewSuppliesLeftToSpend:0 m_crewSuppliesBuffer:129xProduct_CrewSupplies
