Evaporation pond (heated) priority system broken due to recipe costs

Fixed Production & Recipes
jdplays [discord] · 1 year ago

32 Sea water per 20s needed for Brine and 48/30s needed for salt
this means if the building is ever slightly short on seawater it will always choose the brine recipe first doesn't matter which recipe is selected first

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dervernichter334 [discord] · 1 year ago

I guess not the biggest problem. You could disable the seconds receipt or let it run full.

Or am I wrong?

rascallhunter [discord] · 1 year ago

Just means that if you want it to produce salt until the salt supply is backed up and then produce brine, but only until you need more salt, that priority doesn’t work. Recipe order is supposed to determine priority.

sleeeper [discord] · 1 year ago

similar problem with exhaust scrubber after recent recipes edit

kayser_ [discord] · 1 year ago

This is as expected by the game mechanics, but it could be resolved without disturbing the balance by changing the batch size on one or the other, so that they require the same amount of Seawater.

jdplays [discord] · 1 year ago

This is working as coded, but not working as expected (the is s difference)
and yes the balance could be changed by changing the batch sizes to match so the priority system works as expected

Closed as ✅ Fixed

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