My game is crashing with "Too many PF tasks per tick"

Crash
eryk500 [discord] · 1 year ago

I had a look at those logs & dumps, and the regural ones
(the ones with date in the in filename) are both cut-off early,
which likely means that there were more characters to be printed,
but the game crashed & they ended up being lost durring the crash,
so these logs are effectively useless & likely that warning
(which you can tell by the first letter in that line of the log file)
has nothing to do with this at all, especially since the other
"normal" log doesn't even have it mentioned anywhere.

The crash dumps mention error code 0xC0000005,
which is an invalid memory access error.

This makes me question what CPU are you running the game on,
because I also had this error show up (& likely will still
have it show up in certain circumstances), because I have
an Intel CPU from the 12-14 generation range,
which are known to have memory instability issues;
the only way that I managed to "fix" it, was to improve the cooling
of my CPU enough, so it doesn't crash after an extended play session,
where the save is complex enough to require enough of the CPU's performance.

That being said, it might be for a completely different reason all together,
like bad drivers or anything outside of the game as well, so ... 🤷.

fizzerx [discord] · 1 year ago

Hi eryk, thanks for the reply. CPU is a Ryzen 9 7950X.

eryk500 [discord] · 1 year ago

Ok, so that isn't because of the CPU being bad at the every least 🤔.
Well, at least it's not probable anymore.

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