Trucks consuming different Maintenance amount on roads (Bridge and crossings)

Fixed Vehicles & Roads
togrek [discord] · 7 months ago

When Trucks driving over a bridge, they seem to consume different amounts of maintenance on it. Also that amount of maintenance changes the maximum amount of maintenance consumption. It is 0.5 Maintenance for T1 and 1 Maintenance for T2 Truck. That same behavior occurs on Train crossings, so it seems to have something to do with roads. But it's weird, that it only flickers

Game Version:
b548

Files not imported: Screencast_From_2026-03-09_23-40-00.mp4

eryk500 [discord] · 7 months ago

It's likely because the given vehicle entered & exited,
a paved area of the terrain, which does have a similar
(if not identical) effect on vehicles in general.

togrek [discord] · 7 months ago

good observation!
I can confirm, that on all occasions, where I see this behavior, the floor below is paved. So the bug is, that trucks use the "is paved" information of the ground below

eryk500 [discord] · 7 months ago

togrek [discord] wrote:

good observation!

What is more likely, is that briges (or really anything other than surfaces)
don't return true when asked that (because they're not actual surfaces).

It's more of that they probably should also affect
the vehicles in the same way as surfaces.

togrek [discord] · 7 months ago

jep. I do think that should be the case. The "Level crossing" section is displaying a asphalt area, but does not give the buff, the "Level crossing entrance" is a paved structure and therefor is supplying it

image.jpg
image.jpg
image.jpg
image.jpg

Closed as ✅ Fixed

9 Showing 1–6 of 6