Description:
As depicted on the screenshot, having a (constructed) Captain's Office atop of planned surface tiles, causes flashy Z-Fighting rendering issues (particularly visible whilst moving the camera), whilst having the 'Surfaces' construction tab open (in order to make planned surface tiles visible). Amusingly enough, the neighbouring housing do not have this issue (despite also sporting 'ground level' surface areas overlaying the surface tiles).
Expected behavior:
The rendering of the Captain's office own floor tiles should take precedence over the rendering of planned surface tiles, in the same way it already does for housing.
Reproduction:
- Queue construction of any type of surface tile.
- Place and quick-build a Captain's office atop of the plan-tiled area.
Version:
b548
