Ocean animation causes seasickness

Severe Graphics
nightinggale2699 [discord] · 7 months ago

The new water animation is a lot more "alive", which makes it worse in terms of tendency to cause seasickness. It goes completely bad when adding amphibious vehicles, which rocks with the waves. Please restore the U3 option to set ocean quality to low. I was using that one not for GPU load reasons, but precisely to avoid seasickness. Also in low ocean mode, please make the amphibious vehicles not rock and instead behave like on land.
Sadly I have to consider the game somewhat unplayable and amphibious vehicles unusable until this is solved.

fuzzy7701 [discord] · 7 months ago

you have "visually induced motion sickness (VIMS) or digital motion sickness"
I suggest you go to a Doctor. as you may have other eye or inner ear issues.

DeletedAccount20950 · 7 months ago

nightinggale2699 [discord] wrote:

The new water animation is a lot more "alive", which makes it worse in terms of tendency to cause seasickness. It goes completely bad when adding...

Well, I dont have get seasickness from it. But I agree about the heavy equipment moving around like rubber ducks in a bath tub might be a little much. It does look a lot better however.

And while I haven't got sick(not seasickness) from looking at this one yet. I sure did on the last one and liked switching to the flat one in the last version to give me some relief at times.

nightinggale2699 [discord] · 7 months ago

fuzzy7701 [discord] wrote:

you have "visually induced motion sickness (VIMS) or digital motion sickness"

You are right. I do have a medical history, which makes me more sensitive, but unfortunately doctors do not have a reset button to get rid of it overnight. Doctors have however managed to reduce the severity of the problem.

fuzzy7701 [discord] · 7 months ago

Glad you did get checked thr. As for the game lets hope they put that back in for you, Maybe playing mor zoomed out could help till then

bunnyman14 [discord] · 7 months ago

Yeah, a toggle for water motion intensity would be great for accessibility

dsx20 [discord] · 7 months ago

Depending on how they've implemented the waves, it might be as simple as exposing a maximum wave intensity slider that you could set to zero, like one of those beautifully rare days for fishing or boating, or in your case, playing COI (without vomit).

deznekcz [discord] · 7 months ago

dsx20 [discord] wrote:

Depending on how they've implemented the waves, it might be as simple as exposing a maximum wave intensity slider that you could set to zero, like one...

The variable limitation makes sense i hope this will not too big issue

Captain Marek Captain Marek · 7 months ago

Would always having low wave intensity help as an accessibility option? Or are we talking about no waves at all?

nightinggale2699 [discord] · 7 months ago

The safe option would be no waves at all. That should have no risk of failure, hence solving the issue once and for all.

Captain Marek Captain Marek · 7 months ago

how does this work in other games? Like Anno series? Or other games you play?

nightinggale2699 [discord] · 7 months ago

It's unpredictably hit or miss with other games. I have played Anno 1800 and don't recall that one specifically to be an issue. I wish I could manage to figure out the pattern to make the issue predictable, but so far it seems a bit random precisely where the line goes for when it becomes an issue.

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