Trucks are building tracks highly inefficient

Tools & Construction Trains Vehicles & Roads
green_gecko [discord] · 7 months ago

There is a few things while track building is happening that really gets me going. A lot of the mechanics in the game are highly organized, efficient, and predictable - one could say they are satisfying. However, track building is the utter chaos - why?! And yes, given the fact the rest of the game is done so well, I would absolutely say this is a bug!

  1. track section selection
  • when selecting belts using the area pause/un-pause tool, sections of belts are selected which the player drew before as one piece. no matter if the entire belt is within the area pause selection frame, it's still selected as a whole. When you click on said belt, they are also highlighted/selected as a whole section up to the next intersection.
  • when I am selecting tracks with a area pause/un-pause tool, exactly that track section is selected which is within the selection rectangle. However, when I am selecting the track with the mouse (just straight click) the entire track section is highlighted.
  1. track construction
  • when I select pipes/belts to be constructed, the entire section of pipe I was "drawing" gets treated as one section and is constructed as one section. trucks are bringing materials to one drop off spot and the section is finished as one piece. More so, trucks respect the amounts of materials needed for the entire section (since it's treated as one) and deliver all materials necessary in as few loads as possible (as per my settings)
  • when tracks are constructed, trucks pick up 1 (one) gravel at a time and deliver it to 1 (one) track section as a time. no matter how much more would be in storage or how much more track bits are close by. with all the optimization (like paving the idle spot for trucks, people reporting tiny discrepancies in fuel consumption when an excavator is waiting) THIS in fact is the real waste of fuel: a dump truck picking up 1 gravel and delivering it to a track piece 3k tiles away just to come back and do the exact same thing a few more times.
  1. how to fix?
  • personally I would like to see a track layer train and no more construction via trucks
  • make tracks the same as belts. the section I am building at once is actually treated as section. for selection as well as for construction - no matter the tool I use to pause/un-pause.
  • give the trucks the option to pick up materials for more than one individual construction site and give the player the power to strictly enforce a no-wasted-cargo-space policy.

here is an example to 2)
the track is fractured in a bunch of tiny little individual sections and trucks are bringing over one gravel precisely to get that one bit constructed.

2026-03-25_10_12_25-Captain_of_Industry.jpg

green_gecko [discord] · 7 months ago

how I am currently enforcing some order is:

  • never allow construction of tracks you have no materials for, only plan tracks with planning mode on
  • let materials build up in storage which are forbidden for trucks until you have enough for the construction of a section.
  • select a section with the mouse so the entire section is selected
  • allow that section of track to be build and permit trucks access to the material storage when there's enough material in storage for the entire section.
  • this gets the track constructed in a way you'd expect it to work by default

i.e. no 1-item deliveries, no partial loads, trucks bring as much as their cargo hold can fit, only the last truck to bring materials has a partial filled hold, track gets constructed in one piece and is not fractured

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