Combine household goods module if consumption is higher than 900/60.

Works as intended Population & Services
g4eschaschlik [discord] · 6 months ago

You do everything to produce the desired quantity, only to find that the modules aren't coded in a way that allows them to recognize that they have four inputs and therefore don't need to switch one on and off. This also affects the Unity reading, and it's even possible that the full Unity value isn't always received. However, I can't measure this myself.

2020AB2.JPG

Files not imported: Captain_of_Industry_2026-04-13_08-50-47.mp4

g4eschaschlik [discord] · 6 months ago

Solved with some strange belt combinations.

Files not imported: Captain_of_Industry_2026-04-13_09-25-30.mp4

g4eschaschlik [discord] · 6 months ago

not solved with my 🍝 belts 🙁 ^^ That really triggers me. 🙂 pls thx. 🤓

Files not imported: Captain_of_Industry_2026-04-15_23-45-13.mp4

Files not imported: Captain_of_Industry_2026-04-15_23-49-08.mp4

RealisticOptimist · 6 months ago

g4eschaschlik [discord] wrote:

You do everything to produce the desired quantity, only to find that the modules aren't coded in a way that allows them to recognize that they have...

Do you have a save, maybe part of someother issue? I do not deny the fact, but I'd like to experiment a bit. Possibly some workaround.

Captain Matt Captain Matt · 6 months ago

From your video it looks like just a visual glitch, you are getting 100% coverage and full unity

Closed as ☑️ Works as intended

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