Amphibious trucks sometimes prefer far storage over closer amphibious storage

Logistics Vehicles & Roads
beric01 [discord] · 6 months ago

So I set up some temporary construction storages for my amphibious trucks, as close as possible to the bridge I am building, marked for amphibious trucks only. I also have some general storages much further away. Sometimes the amphibious trucks seems to prefer to load from those far storages for no perceivable reason. Unfortunately due to "deliveries for construction or deconstruction jobs ignore this setting" there is no way to ban them from using this storage.

Replicable in the save - just order a truck to move, it will repath to the far storage with decent frequency (though not 100% of the time).

image.jpg

1 attachment only for registered users
jockeril [discord] · 5 months ago

in general, vehicles doing construction (or any delivery jobs) should try to prefare a closer storage not just the first one on the storage list that fits their job requirement

@beric01 [discord] - have you tried filtering out amp. vehicles from the far storages ? maybe using zones can help (assign the vehicles and storages to the same zone - I think the construction can be anywhere regardless. just have an import from the far storage (or deliveries in any other means) you see fit to keep the storages full).

just to check, I'll play with that in the sandbox mode for a bit and see if that works

jockeril [discord] · 5 months ago

so I tried setting up a zone for the bridge and adjacent storages with two amp vehicles which didn't work - the vehicles don't even move to the storages, let alone try to build the bridge. Then I set the bridge in it's own zone with some amps in that zone and some in the storage zone plus one in the default zone - but nothing changes - no vehicles try to build the bridge

20260427131817_1.jpg

beric01 [discord] · 5 months ago

jockeril [discord] wrote:

  • have you tried filtering out amp. vehicles from the far storages ? maybe using zones can help (assign the vehicles and storages to the same zone - I...

Filtering out amphibious would work except that it explicitly doesn’t work for construction jobs and there is no override for this that I can see.

Zones can sometimes work, but sometimes I want other vehicles to be able to drive in that area (and there’s no zone setting to allow vehicles from other places to enter).

jockeril [discord] · 5 months ago

other vehicles can drive through, just not work in a zone they are not part of, unless there is an explicit import into a storage in that zone, as I understand it, but I don't have much experience with either, so don't count on my word

rascallhunter [discord] · 5 months ago

Yes, I was confirming that what you said is correct, since you added the caveat to not count on your word.

beric01 [discord] · 5 months ago

I'll have to double check on if zones work in my case, but the original issue stands on poor choices for where to pick up stuff.

orthemius [discord] · 5 months ago

Amphibious trucks are in the same zone with storages full of steal and concrete and with building bridge and stright green way between them, but they prefer go aroud all the map to get these products from another warehouses in general zone.

maguzx [discord] · 5 months ago

beric01 [discord] wrote:

Filtering out amphibious would work except that it explicitly doesn’t work for construction jobs and there is no override for this that I can see.

Zones can over lap, make a special zone that overlap multiple other zones, a.k.a islands, and set trucks to it that you want to allow to come out of their main zone to another for general construction and cargo delivery. I put all my amphibs in a zone that is literally just the entire map. I throw a few yellow trucks in here too and they are only ones that are allowed to leave mainland zone for island 2 keep full without needing logistic routes and assigned vehicles.

This allows haulers trucks to stfu about bridges & can't reach and stay in there zone, while also getting some select small yellows and amphibs to do things in multiple other zones.

maguzx [discord] · 5 months ago

beric01 [discord] wrote:

I'll have to double check on if zones work in my case, but the original issue stands on poor choices for where to pick up stuff.

I used 2 storages back to back near a bridge: 1 for keep full, and front one that is only export so they dont conflict. Do this for both steel and concrete.

Or temporarily disable export on bad choices for the bridge job to brute force the good ones once they are filled.

10 Showing 1–14 of 14