Change Log v2.0.1 - Minor corrections made to sorting plant setup. v2.0 - Removed several staged blueprints in favor of a module design for Mine III. v1.0 - Initial Build
When I try to import the dialog box pops up the following text:
"F45860:H4sIAAAAAAAACuy9DVx..." (45867 chars) Failed to import the given string.
I tested by importing version 3 successfully. Hope this helps.
Same problem "F45860:H4sIAAAAAAAACuy9DVx..." (45867 chars) Failed to import the given string
@Jonkin and @Hed - This is caused by the fact that I am on the experimental branch (0.7.8) whose changes appear to break backward compatibility. I switched back to the main branch (0.7.7) but couldn't load any previous games - the graphics were out of whack. I tried starting a new game on 0.7.7 but my blueprints folder was empty, which was horrifying! I will refrain from updating any other blueprints until after 0.7.8 goes live on the main branch. My apologies.
This is perfect. Now to get a railway setup to make full use of it. Damn roundabouts and multi-track intersections annoy me.
Hey love the blue prints, can I just question why u chose to have the main hub only able to accept 4 cars of goods when the mines can put out up to 8.
Will there be an update for a new depot with all the mines and quarry unloading spots.Thank you
Love your blue prints Dude. by chance are you still playing? If so any chance you could add an update to the bp's that use trains for network mode over line? would be awsume... :)
The dedicated ore extraction plans have space for 4 trailers, yet the depot to unload the ore etc can only hand 2 trailers. Would love to see an option to have either 2 or 4 train trailers. Currently I have to manually expand your depot to handle 4 trailers which is fine. Just daunting as I'm new to trains.
-- It is ugly ish but it functions, I can now unload 4 trailers at once.