Hey there, I cant make it works. Cracker stop at first production because exits full.
That sounds really strange. Exit should never back up. Ping me on Discord, I can take a look at your save.
It's genius to make luquid sorter by connecting a couple of different tanks to one pipe connector!
how much products are in the internal loops? I've got all output tanks empty/not full, but crackers keep working over and over again
If an output tank is full so that the product backs up into the plant, the excess product will enter a blocking loop and prevent ingredients to be fed to the cracking units. So, if all output tanks are full, no ingredients should be fed to the cracking units, and they will stop after consuming the internal buffers (10-20 cycles).
I tried this blueprint months ago, and it works flawlessly 99% of the time. Sometimes you have to intervene and delete the recipes.
My question now is: can this be updated while using the Gameplay++ mod and the combined fluid pipes?
I loved entering everything and converting all the surpluses.
Edited 3 months ago
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