holy shit, thx calen
finaly! but yeah i cannot import this "F60368:H4sIAAAAAAAACqy9DUB..." (60375 chars)
@Mordret - You're welcome! @Imsikruwi - I know. I'm sorry. See the alert at the top of the description. I tried rolling back to the main branch, but all my blueprints disappeared and I almost fainted. :D
@Calen - I designed a transport BP for this complete with bridge I could share to you to verify that it is proper and correct. Let me know and I can share the BP string to a file on Github for you to grab. I was not able to test all the functions as I was using older map and save that did not have the new ores available on it. Tested to only Level 2 space lab.
I'm having some issues in U3 with this blueprint and also the FBR Mega Station one. I'm wondering if the ratios or something have changed. I just got stage 5 of this one laid, fully fueled both FBR reactors (both with Core Fuel and Blanket Fuel). However, as time goes on, I'm noticing the blanket fuel in both is dropping, when that runs out, I am guessing I am also going to begin having shortages of core fuel?
It looks like when placing Stage 3 the mill next to the third farm is blocking a pipe from being placed. You can just manually fix it. Maybe they changed the collision of buildings since this was posted.
This BP no longer seems to work with Update 4 because the ratios for FBR fuel and its production have changed.
I'm not seeing an issue other than, during your initial buffer filling, the pipes handling Blanket/Enriched Blanket are too small, meaning you'll never get max throughput. Otherwise, no. The ratios are all fine.
There are other problems--the use of Organic fertilizer on the mixer with insufficient buffer leads to the sugar frequently jamming as the biomass belt fills up, leading to choked ethanol production which chokes lens production which ultimately means less than the rated production of E4, probes, and boosters. Among others.
If you're going to use this blueprint you'll need to tweak it, but the FBR isn't really the biggest offender here.
我这个怎么样,火箭最高频率可以每月2发。但太空补给品最高只能48,如果增加太空补给品需求需外部供应补充。优化过几次了。又有新想法了,等我10万居民全部服务供应与处理蓝图画好以后,可能就动工。
这个标准需求是:空间站人数可192;后期回收拉满后,可能需要关闭铁矿破碎。火箭生产最多可安12火箭组装站(按每月2发生产设计),发射架最大可8个,自己更改位置。(条件:自定义难度里面选择了减少建筑零件25%,影响火箭组装厂的材料数量)。工人需1万5千左右,电力1.5G左右。
It's great, thanks a lot.
There are a few things I changed for better fitting in my map:
- To transport acid takes much more loads than sulfur, so I prefer to produce the acid on site since there is always some water available
- Too bad the toxic slurry is not treated - brine is available already so it would be easy
- It is unnecessary to produce food packs and medical 2. Those can usually be taken from exisitng production and it makes the build a whole lot smaller
just my opinion