SInce update 0.8.7b I seem to have a rave condition when loading a game. Sometimes it loads but I can't click on any storage building. One time I had trucks just not moving. Since 0.8.7c I also have crashes.
I'm playing on Nobara linux.
Das Spiel konnte nicht gestartet werden. Wenn das Problem weiterhin besteht, erstelle bitte einen Fehlerbericht.
Mafi.DependencyResolverException: Failed to instantiate Mafi.Unity.Ui.Controllers.Designations.DumpingDesignationController. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'Mafi.Unity.Ui.Controllers.Designations.DumpingDesignationController'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Mafi.Unity.Ui.Controllers.Designations.AreaToolbox..ctor (Mafi.Unity.Ui.Hud.ToolbarHud toolbar, Mafi.Unity.InputControl.ShortcutsManager shortcutsManager, Mafi.Unity.Ui.Controllers.Designations.AreaToolbox+ToolType toolType) <0x7fd1c170 + 0x00000>
at Mafi.Unity.Ui.Controllers.Designations.DumpingDesignationController..ctor (Mafi.Unity.Ui.Hud.ToolbarHud toolbar, Mafi.Unity.Ui.UiContext context, Mafi.Unity.InputControl.TerrainCursor terrainCursor, Mafi.Unity.Terrain.Designation.TerrainDesignationsRenderer renderer, Mafi.Unity.Mine.TowerAreasRenderer towerAreasRenderer, Mafi.Unity.Vehicles.LogisticsZonesRenderer logisticsZonesRenderer, Mafi.Core.Terrain.Designation.TerrainDesignationsManager manager, Mafi.Unity.UiStatic.Controllers.DesignationControllerCursors cursors, Mafi.NewInstanceOf1[T] cursorMessage, Mafi.NewInstanceOf1[T] terrainOutlineRenderer, Mafi.Core.Terrain.Designation.ITerrainDesignationsManager designationManager, Mafi.Unity.InputControl.Inspectors.Buildings.OceanAreasOverlayRenderer oceanOverlayRenderer) [0x00005]
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005]
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a]
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086]
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000]
at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00284] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x002b2]
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008f]
--- End of inner exception stack trace ---
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000ae]
at Mafi.DependencyResolver.InstantiateAllAndLock () [0x00316]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__5.MoveNext () [0x0007d]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x00650]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__117.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x00104]
Game version: 0.8.7c
Loaded mods: (Trains expansion 1.0.0), (Kayser's Automatic Forestry Designations 0.4.1), (Kayser's Automatic Terrain Designations 0.8.2), (BeTTerLife: Retaining Walls 1.2.3), (Show Terrain Grid 1.0.2), (Mechanical Shafts 1.0.1), (Real Life Time 1.0.0), (Research Queue 1.0.1), (Wind turbines 0.1.11a)
Failed mods: none