Cotton -->Textiles --> clothes --> people --> Unity
textiles coul also have other industrial uses.
Add crop: Cotton
Textiles are also good for upholstery (hh goods), medical supplies, filter media, maintenance, and fishing nets.
This makes sense in a colony sim where "needs of the people" includes clothing. Especially on an island. Though I feel like cotton is a way over done idea in video games. Every game with clothing ever has gotten as a produced material and then made into clothing. I know it models real life, but it's overdone.
Linen would make more sense due to its longevity over cotton, underused idea in games (since cotton is more commonly known), and is highly versatile and works right into their farming concept.
Other material ideas: https://www.picocleaners.com/blog/the-12-different-types-of-fabric/#:~:text=Known%20as%20the%20most%20popular,a%20light%2C%20soft%20natural%20fabric.
Cotton can be an excelent addition but i think Sheep Husbandry is much better. You can get wool, meat and milk. Wool can be use to make households like curtains carpets etc or clothing for people. Milk can be use as meterial to make cheese or can be use as food. And some buff to meat too. And an extra way to get rid of animal weed.
Clothing would be great addition for consumer product, weather be cotton, wool or even hemp. Tier 1 would be high workforce requirements, Tier 2 would be late game and produce more clothing with less people. Could be two-stage. First make the fabric with the cloth, wool and/or hemp which would also be tradeable for other resources, and the second phase pf making clothing from fabric, which would be uses to raise unity as clothing store.
we have heavy industry etc, on start we shold just import clothing etc for our population. to get this you need think it need advanced machinery but with plastic production and our chemical we can make syntethic threads and like future civilisation use synthetic textiles, for cotton sheep, linen we can say they extinct.