Under-clocking or half-shifts for production buildings

Quality of life Production & Recipes
Coheed [ideas] · 5 years ago

It's a blatant rip off of Satisfactory, but like we are able to "boost" production using unity, it would sometimes be helpful to be able to "underclock" or "half-shift" production.
For example, setting up a third blast furnace for iron smelting, but at that stage you only have access to T1 conveyors which have a maximum throughput of 60/min, however each blast furnace production chain produces 24/min, so for three 72/min exceeding T1 belt capacity, so if we could run the third blast furnace at half speed would balance this out. Could have it that it uses half the staff.

Darkaiser [ideas] · 4 years ago

Yeah...I can totally see this for the 'balance' or 'top-off' production that could be built. Even more useful...controlling an overage in supply. Instead of pausing a facility (and then forgetting to turn it back on...), you could cut production in half. I could also see a slight Unity bump because of the time off.

ArammisNB · 1 year ago

I would even expand upon this. Allow us to choose any percentage between 1 and 200% capacity. Anything 100 or higher uses 0.25 unity to boost it, and anything lower uses that percent of energy. For example, 74% would only require 74% energy, but would only work at 74% capacity.

Ligvigfui · 1 year ago

I like the half shift idea where the building is closed (automatically paused) for a selected period of time. This could possibly be a percentage as well but even if we had a "limited usage" function where the building uses somewhat less power end personal but produces half the output should be appreciated by me.
I ran out of people and place to build more apartments and I have no other option to limit production other then building storage between each production step and periodically pausing that factory until the output is empty. This gets annoying fast if you have to juggle 100+ people missing with no other options

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