Add Feature to Cancel Entity Deconstruction

Quality of life Tools & Construction
certainOrder [ideas] · 4 years ago

Many times, I've hastily queued the deconstruction of a warehouse full of inventory, then changed my mind after it became clear that it would take a prohibitively long time to empty the entity storage. A cancel option would be welcome.

certainOrder [ideas] · 4 years ago

So, I realized that you can "cancel" the empty inventory function by moving the slider into the green. Unfortunately, I didn't see this documented in any of the tool tips or contextual guidance. Therefore, might I suggest this functionality be better communicated to the player to minimize frustration?

Yandersen · 4 years ago

Damn, I didn't know that!!! Intuitively, I was trying to push on red product icon in hope to cancel my harsh decision, and having no result, I was thinking it is impossible. Maybe make it work like that at least?

JoseGaspar · 11 months ago

While you can go to each entity and pause. There is no brush cancel. That needs to be there, I hit Bulldoze vs Pause when I was in mas hurry to get some needed employees. Immediately realized my mistake, and pause the game, I had to go to each an Every every section of the factory, including connectors and cancel them, had reach under belts, and still missed some items that needed replacement later. I brush Cancel would have been very helpful.
Is there some key actions I am missing?

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