To provide another level of customization, the player should be able to fully customize where on a building are the in and out ports. On the 3 axes, meaning you could change the side and place of a port on the grid, but also bring them up or down, like on the slag crusher for example.
Of course, each new variation f a building would need research, or maybe ressources sent to a specialized "industrial building engineering" building that would need a tech to be researched first.
Then, each time the player builds a variation of a standard building, the building cost might be a bit higher, or not...
That would allow for much deeper optimization of factories complex.
That would cause a problem with the "blueprint" feature, since a specific blueprint might need a tweaked factory, wich would need to be included somehow in the blueprint and then be researched by the player importing the blueprint.
Make the captain able to tweak the buildings' in/ot ports
New content
Tools & Construction
While this would be cool, I think where the in/out ports are are based on what the model of the building looks like. I don't see how this is possible without some kind of super complex model system with variants based on where you set the ports unless it just ends up looking wrong.
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