tractors with plows and combines that you have to build in a vehicle depot. you could even have them increase effeciency or decrease workers needed
farm vehicles
I can see this as a T2 machine shop thing since we build other big machines there now. You'd be trading fuel for more food/fewer workers but it might be worth it.
And you can use an farming field "manager" that the farming area you can choose like the mining tile tool, not fixed sized buildings
Could also have a branch in the tech tree between greenhouses and mechanized fields. Greenhouses take people, mechanized farming takes material.
Maybe this is an old thread, but I’d love to see a dedicated farm building added—something that includes a grain silo, a warehouse, and vehicle storage (perhaps with a concrete pad). It would be great to designate farm areas using a selection box, similar to how mining or tree-harvesting zones are set.
Alongside that, having a tractor with a seeder, plus a combine and a tractor with a trailer to collect crops and deliver them to the silo or warehouse, would really round out the system. The silo/warehouse could even feature belt outputs for easy integration into production lines.