farm vehicles

New content Farming & Food Vehicles & Roads
IRULEYOURLIFE1 [ideas] · 4 years ago

tractors with plows and combines that you have to build in a vehicle depot. you could even have them increase effeciency or decrease workers needed

Darkaiser [ideas] · 4 years ago

I can see this as a T2 machine shop thing since we build other big machines there now. You'd be trading fuel for more food/fewer workers but it might be worth it.

Spinotus [ideas] · 4 years ago

And you can use an farming field "manager" that the farming area you can choose like the mining tile tool, not fixed sized buildings

dawningark [ideas] · 3 years ago

Could also have a branch in the tech tree between greenhouses and mechanized fields. Greenhouses take people, mechanized farming takes material.

Alan [ideas] · 11 months ago

Maybe this is an old thread, but I’d love to see a dedicated farm building added—something that includes a grain silo, a warehouse, and vehicle storage (perhaps with a concrete pad). It would be great to designate farm areas using a selection box, similar to how mining or tree-harvesting zones are set.
Alongside that, having a tractor with a seeder, plus a combine and a tractor with a trailer to collect crops and deliver them to the silo or warehouse, would really round out the system. The silo/warehouse could even feature belt outputs for easy integration into production lines.

45 Showing 1–7 of 7