Input/output for the main shipyard

Quality of life World Map & Ships
sigkill [ideas] · 4 years ago

It would be a good QOL improvement to be able to use belts/pipes to have input and/or output for the main shipyard, for importing products via the ship when you load cargo from oil rigs / mines / sawmills manually.
This could be done with an upgrade that (maybe?) costs construction parts II, and maybe with the cargo modules for the existing cargo depots, that way you could filter the output and add a cost to having this infrastructure.

Jamie [ideas] · 4 years ago

Yes. With this I would have a good use for the Sorters.

Lanzmann [ideas] · 3 years ago

Mein Kriegsschiff liegt seit Jahren an der Werft und wird nach dem Kampf nicht fertig repariert. Massig existierende Maschinenteile werden einfach nicht an die Werft angeliefert.
Ein Import / Export Anschluss der Werft wäre eine große Hilfe um zum Beispiel mit einem Transportband eine Zwangsbelieferung zu erreichen.

CDT [ideas] · 1 year ago

Yes, an input and output via pipes and conveyer belts will be a good add on.

Sworn Sworn · 1 month ago

Yes, it is too damm annoying to be able to remove stuff from the ship, even setting it to keep empyt and export priority to 1, because there is no "gate" to turn something from pause/unpaused based on a arbirary condition, its impossible to actually make it always empty.
Just two belts output, one for each type and an output pipe.... basically what other buildings already have, honstly no idea why the heck this is not there yet

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