Combine conveyers into a single belt that switches to flat/loose automatically based on connection
I was playing last night, and I was being too hasty and clicked on the wrong kind of belt for whatever application I was working on. I got the red "invalid connection" icon, and it took me a minute to recognize my mistake.
What if instead of having to remove all my blueprints and lay them down again, or in a worse scenario: someone who laid them down while not paused and had the trucks bring all the materials and start building them before they then had to deconstruct and rebuild...
what if there was a check in the code based on the producer/consumer the belt was attached to that automatically made the belt become a flat or loose style belt?
Now that I've thought about this, I can see no reason why and no fun added to having the two separate belt types. The game forces you to use the correct one already. There are separate inputs for the different kinds of flat/loose items already. Why not remove the responsibility from the player since we already have those restrictions in place?