It can take a long time to clear out the desired trees that block construction. This can interfere with planning and design as well as simply be a minor irritation when laying out production.
One solution would be to allow blueprints to overlap with trees, which would then be harvested before resource delivery and construction can begin. This presumably implies changes to the way buildings or trees are structured, but would more closely match other strategy/building games' approaches.
Place blueprints over trees and auto-harvest
Done
Quality of life
Farming & Food
Tools & Construction
Note that this would be _designated_ for harvest. The tree harvester would actually collect the trees. This would likely benefit from these trees being prioritized over other designated trees.
In the tree-cutting zone, it would be good if the cutting could be done automatically, and not have to wait for the trees to mature; in the middle of the game, the wood becomes valuable.
Closed as ✅ Done
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