Remove potential Electronics III/Microchip late-game softlock

Balance Production & Recipes
Jimmidii [ideas] · 4 years ago

This admittedly isn't a problem I've run into myself, but I'm a hoarder and can see how players that don't have that mentality could run into this problem, especially if they've not been paying attention to later requirements in the tech-tree.
It looks like it's possible to end up softlocked late in the game. If the player doesn't keep hold of any Electronics III or Microchips obtained from exploring, they wouldn't be able to build a datacenter. (For example, turning them all into Servers as that's the only recipe they appear in on the recipes section)
This would prevent creating Construction Parts IV, as they're only created in either of the Robotic Assemblers, which require TFlops.
This in turn prevents the construction of a Microchip Machine, trapping the player in a potentially
very old save, with no way to progress.
I do see one potential escape route in my save, there's a trade available, gold for microchips, but I'm not sure if this would always be available in every seed.

ph03n1xx · 4 years ago

Microchips can be bought for Gold - quite expensive, but enough to solve the problem.
But I agree - this moment in the game is so tedious that it should be rebalanced and|or added alternative - less efficient - way to produce microchips.

GongT · 3 years ago

expensive is ok, but it's too slow, I have nothing to do when waiting first few chips comes out.

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