Cargo conveyor outputs on the shipyard.

Quality of life World Map & Ships
Dan [ideas] 2 · 4 years ago

It would be nice to have Cargo conveyor outputs on the shipyard, so it can output stored resources into storage bins that trucks can collect from. This would help control the shipyard being too full to unload the ship. As it is, putting down storages to empty the shipyard tends to have production sites over produce and fill the storages more than the shipyard getting emptied. Alternatively, the ability to add the shipyard to the advanced logistics network, so we can designate a storage[s] to only receive cargo from the shipyard

Peter34 [ideas] · 4 years ago

Likewise, import ports so that the Shipyard can take in resources required, e.g. for repair or upgrades.
I think these are all Flat Belt ones, including Iron, Steel, Mechanical Parts, tier-1 Electronics, and maybe other stuff as you progress up the Tech Tree (whereas for output, you'll also need U-Shapeds, as well as Pipes).
We already have the tier2 Vehicle Production Building that has a huge number of intake ports. The Shipyard is *much* larger than that, and it's also a very long building, as opposed to the more square aspect ratio of the vehicle building, so there's plenty of opportunity to give it both input and output ports. on its large "surface area".
I'm particularly keen (as usual) to be able to pro-actively stockpile stuff that I know is going to be needed later, such as repair materials, instead of having to rely on my truck fleet to re-actively begin to move stuff to the Shipyard ONLY when the Shipyard actually requests it.

7 Showing 1–3 of 3