When everything goes well the game can be a bit 'uneventful'. How about adding (possibly an option to toggle on/off before the start) some random events which can throw a spanner in the wheels a bit.
Possible ideas:
- storm at sea, preventing cargo ships from going out. Making the supplies sourced "from the map" a bit more unreliable
- diseases wiping out chickens or crops
- earthquakes? (OK this one might be a step too far with regards to being implementable, but you know what i mean...)
Random events
New content
Environment & Pollution
The player could be given a toggle or slider to decide how risk adverse he wants the Main Ship to be, and Cargo Ships (and cargo ship used for Fishery), with storms creating a risk of ships being damaged or even severely damaged. A damaged cargo ship would occupy the Shipyard until repaired, forcing the Main Ship to leave for the duration and be unavailable.
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