Selectable Alarm Levels

Quality of life UI & UX
Philip McBride [ideas] · 4 years ago

Selectable alarm levels:
Alarm Level 1 - current notification
Alarm Level 2 - current notification flashes
Alarm Level 3 - Game pauses and screen centers on trigger
This would keep the "rector meltdown" alarm from being lost in the list of "farm can't output" alarms... not that I have any experience with such issues...

Sum Thin Wong · 2 years ago

Yeah i was going to suggest the exact same thinng. At least the option to pause game on trigger(notification) would be ideal. THis could be expanded with different colours as well maybe but at least the pause is need imho. Thanks

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