Higher Amount of Starter Supplies

Balance
Gatormon1 [ideas] · 4 years ago

I love this game! That being said, I've tried just about every building scenario, and still I run out of resources right around the research upgrades, and my conveyors, I even direct connected building to building eliminating conveyors to save resources, and still "nuts". It is a shame though because I'd like to check out the new and cool items, but I can't make it past the first research stage. My suggestion is give us the options to use variable amounts of funds, or at least double or triple the amount of building items. Other than that "Way cool game!".

Gatormon1 [ideas] · 4 years ago

Well I finally made it to the advanced research part, but that was it, I ran out of the microscope thingy, and my supplies crapped the bed, so now I'm looking at structures that can't be built. Oh well, there is so much I want to build but can't, for obvious reasons I really enjoy the challenge of the puzzle aspect. I'm just going to get build fix on anyway, I may never see them get built, but they're still fun to build. One thing more, by the time you've built the important structures, that's about the same time you run out of building supplies. Well I'm going try something different later, I know how it will turn out, but I have to try and try and try again.

Peter34 [ideas] · 4 years ago

I can personally play just fine with doubled starting resources, but I'd still like an option for triped and quintupled starting resources. That'd make the game more fun, more relaxing to play.

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