[QoL] Cleaner Map Edge Mechanics

Quality of life Terrain & Mining
Sid [ideas] · 4 years ago

1)
This is the outermost dumpable line in my island ( New Haven).
Instead of having it zig zag, I propose it should be a square / rectangle. Furthermore, it would be absolutely perfect if this 'new' dumping border happens to synchronize with dock placement mechanics. In that case, I dont mind the (reclaimable)map being a bit smaller, since we get a much more organized system.
2) The sand digs on north side of island kept showing more and more nodes as I landfilled it in, and I ended up dumping too close to the border(Dock placement-wise). Please fix this, make it so that we see all possible nodes before starting to dump. That way, we can plan ahead.
3) Please introduce a way to remove landfilled tiles, and fill it back with ocean, so we can then terraform properly after all the mining is done.
Some pepega ideas to do this :
Limited use / One time use diggers.
Detonation mechanic of some sort ( possibly a good use of sulfur).

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