I feel there should be some category for belts, buildings, and other one time cost items that use more than just the construction or vehicle parts in the recipe tab. It's not a major problem or anything, but i find myself forgetting about those random items when deciding on my building placement like with rubber for belts. I'll do something like set up 100% rubber into electronics, then suddenly realize basing my choices on what the recipe tab says uses it leaves me short. I mean, its not all that important i guess, but some way to quickly tell if you'll need just a little concrete if you build this, or glass if you build that would help with deciding just how clean and compact you can make your factories and storage. It would be easy to just build storage for everything and not worry about it i guess, but it's just a thought. Thanks and keep up the good work.
Belt and Building costs should be in recipes.
Quality of life
UI & UX
8
Showing
1–1 of
1