Clothing for the population

New content Farming & Food Population & Services
Khazul [ideas] · 3 years ago

Interesting extra tech tree:
Add cotton to farming
Add synthetic fibers to chemical plant
Maybe even cow/pigs for leather (and food)
Various industrial buildings and research to support the production chain
More happiness/health for population when well clothed etc
Some fabrics could be used for bandages as part of medical kits
Could play into a more various climate on harder modes - cold weather needs better clothing for eg

Khazul [ideas] · 3 years ago

A thought on production chains:
Cotton, harvest as raw cotton, add a textile mill to turn it into fibers etc
Synthetic fiber maybe 2 stages inspired by how nylon as made:
Stage 1 - create a polymer crystal (equiv to nylon 'salt' stage' via acid + amonia + fuel gas (polymerization plant)
Stage 2 - polymer crystals + steam -> fibers and can be sent to textile mill for use (nto sure which building - maybe modern textile mills do this these days?)
As well as cotton, perhaps cellulose could be a bi-product of some food processing and could be processed into fibers for cloth/clothing

Daryl [ideas] · 2 years ago

Having to go through a cotton gins to get the seeds and foreign material out.
Tanners for leather
Leather for shoes
The developer would have to add buildings for this.

KIKUT [ideas] · 2 years ago

Fibres might also find aplications in eletronics and household goods.

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