Interesting extra tech tree:
Add cotton to farming
Add synthetic fibers to chemical plant
Maybe even cow/pigs for leather (and food)
Various industrial buildings and research to support the production chain
More happiness/health for population when well clothed etc
Some fabrics could be used for bandages as part of medical kits
Could play into a more various climate on harder modes - cold weather needs better clothing for eg
Clothing for the population
A thought on production chains:
Cotton, harvest as raw cotton, add a textile mill to turn it into fibers etc
Synthetic fiber maybe 2 stages inspired by how nylon as made:
Stage 1 - create a polymer crystal (equiv to nylon 'salt' stage' via acid + amonia + fuel gas (polymerization plant)
Stage 2 - polymer crystals + steam -> fibers and can be sent to textile mill for use (nto sure which building - maybe modern textile mills do this these days?)
As well as cotton, perhaps cellulose could be a bi-product of some food processing and could be processed into fibers for cloth/clothing
Having to go through a cotton gins to get the seeds and foreign material out.
Tanners for leather
Leather for shoes
The developer would have to add buildings for this.