Tileable Power Station FBR

by Kendash 8 days ago
17

Author: Kendash
Update: 4.2

To be used with the Flexible Feeder FBR blueprint. See pictures for placement using the belts next to the Nuclear Reprocessor Plant.

Flexible Feeder FBR:
https://coigame.com/Blueprint/3731/Tileable-Flexible-Feeder-FBR


Radiation warning from Fission:

-Beware that you may need to run a health-edict to deal with the amount of fission generating from chaining FBR's, it's not bad but about -0,20% after 5th FBR which means population growth is stable, no decline or increase. If you need to grow, this is a problem and the only way to deal with it is to place a "Fission-storage-facility" closer to the FBR than at the exit Feeder-FBR. If it Bothers you, it's possible to store the output directly in front of each FBR instead. There is no good way to scale storage with mass FBR's, they generate tons of Fission. That's why i usually just Centralize it and take the minimal radiation penalty for transporting it. The best way to avoid it is just using trucks to transport to central storage.

Placement

-Place next to the Flexible Feeder FBR. The next FBR can then be chained next to this. My recommendation is to go with multiple power plants and then water/hydrogen based on needs. I also recommend ending the chain with a water plant since it taks half the coast-line with excess-dumps.

Tileable with other blueprints

FBR Powerstation #2
(https://coigame.com/Blueprint/3733/Tileable-Power-Station-FBR)
FBR Water station #3
FBR Hydrogen station #4
(https://coigame.com/Blueprint/3735/Tileable-Hydrogen-Station-FBR)

They all share the same unified backbone pipes, chemical plants, enrichment plants.

Inputs

Water (384) : To generate steam for the generators.

Core Fuel (16): The paused pipe next to the batteries. The FBR setup is net core fuel positive to fuel the Next FBRs hooked up to it. It will be self-sustained and generate Core Fuel if you start it at 130-131. Assuming you have 30+ blanket fuel in the reactor when it starts. It will drop down to 85-90 before it stabalizes, this is normal. I have boosted the 2 chemical plants to speed up the initial start-up speed for Enriched Blanket Fuel. This is not needed, but i usually stop the chemical plants when all reacotrs have maxed out on blanket fuel to be enriched.

Blanket fuel (16): The Feeder FBR should be up and running and have generated a bit of Blanket Fuel before this FBR is chained to it.

Salt (12): Running along the belt from the Feeder FBR, mostly for Blanket Fuel from depleted uranium.

Acid (2): Connected to Feeder FBR production.

Blanket Fuel Enriched (20-24): I strongly recommend boosting the chemical plants of the first Power Station FBR to keep helping supply with Enriched Blanket Fuel, it's not needed but helps speed up the other FBR starts.

Depleted Uranium (20)-40: Used to produce Blanket Fuel to be enriched. Normally you have stockpiled tons of depleted uranium by this time, and the idea of this is to spend this using FBRs. If you need to run this on Yellow Cake instead, it consumes 24 yellow cakes, but less Enriched Blanket Fuel. In my experience, you can run on Depleted Uranium for at least 1000+ years by this time, either way the belt supports it and just switch to Yellow Cake and it will continue to work. If DU gets depleted completely, then just produce yellow cakes in the space behind the Feeder FBR, you need it for Salt after Waterstation is up anyway.

Steel (1): For the Nuclear Reprocessor plant, needs to be brought in by trucks or belts depending on your layout.

Outputs

Fission (2): Needs to be stored using the Egress belt close to the plant. IMO the biggest problems with FBR, it produces a TON of Fission that takes a TON of Fission-storage and a fully Enriched FBR-setup I usually spend 2 Storages/Nuclear Reprocessor to not get radiation problems before they can be recycled. 100 game years is a very long time when you run Spent Fuel -> MOX -> Spent MOX -> Fission. I belt it out same principle with load-balancer 1 belt in front of storage so only 1 fission is outside of storage if it gets full.

Recycled fission (0): shouldnt be any since this complete setup geneates more fission that is included as storage. but storage is included just for safety reasons but it cannot sustain the long-term storage for the FBR-chain, it is there to give you a breathing room in case you forget to belt it away to long-term storage.

Enriched Blanket Fuel (16); FBR x1

Blanket Fuel 20-28 : Depends on boosted Chemical Plants or not.

Core Fuel (16-20): It is not constantly producing 20, it depends on Enriched Uranium/Plutonium load balancer configuration but over time it produces more Core Fuel than it consumes. Pipes fill up slowly, but i just chain next FBR and start it when it's at 130 core fuel and it will slowly fill up to 160 so you can start next. Fully running the Feeder FBR will support about 3.5 Chemical Plants producing Core Fuel, it will fill all pipes over time without a problem for your generators.

Power (240MW):

Water (288): Reused for next cycle.

Design Explained

This is just a maxed out powerplant that feeds of the Feeder FBR. Nothing special about it, but I do recommend chaining as many Power FBR's as you want for your setup before moving on to Hydro/Water ones as the layout of those are huge by comparison. 15-20K population is usually fine with 1GW (3-4 Power FBRs). you can chain more in the future if you need it. I will argue that 1GW is enough.

There is nothing to beware of for the power station parts, it's a pretty standard setup.

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