🔥 Kayser's Smelting Furnaces 📦 The Compactest Smelting Furnaces Current as of: v0.7.4 (U3) 4️⃣ Update 4 Information This blueprint is fully compatible with Update 4. 📖 Summ…
by Kayser on
Town for 12,5K people with Food, Drugs, Waste, Goods managed (U3 - endgame - no pollution) A fully autonomous town, fitted for 12 500 people, but can surely withstand more. Everything your city needs …
by Fabien2prem on
Kayser's Cracking Auto-Cracker The Most Cracking Cracker Around Current as of: v0.7.4 (Update 3) 4️⃣ Update 4 Information This blueprint is fully compatible with Update 4. Note: If there is a lot …
MEGA Foundry maxed out tier 4 belts (U3 - endgame - no pollution) - PART 1 /!\ BP too big for COI HUB, split in 2 ! Go see the other half after this one ! Every product from mines to metals and other…
MEGA Foundry maxed out tier 4 belts (U3 - endgame - no pollution) - PART 2 /!\ BP too big for COI HUB, split in 2 ! Go see the other half after this one ! Every product from mines to metals and others…
Trains & Rails production (U3 - endgame) A blueprint for trains and rail production, all inclusive. Currently set for hydrogen locomotives, but can be adapted. Input : Steel, Glass, Hydrogen, Rock…
Electronics 1-2-3 complete & tileable and now combined : Maintenance ! (U3 - endgame) A blueprint for Electronics production : electronics I, electronics II, electronics III. Tileable to a point. …
Individual factories for Electronics 2, 3 and 4. Modular (2 through 4) and tileabe (2 and 3 only). Electronics 2: Uses Assembly III and blue belts. Infinitely tileable to the limits of the belt. Makes…
by CorporalMax on
SPACE CENTER for very end games ! All included (U3 - endgame - no pollution) I spent way too much hours making this center. Supports your space station with a very remote limit for its level. Goes up …
4 Research labs fully autonomous, servers production and data centers, 4 working offices (U3 - endgame - no pollution) 4 labs, 4 offices and everything needed for them to work continuously. Products a…
Salt production from brine or seawater (U3 - endgame - no pollution) A simple blueprint which could come in handy. Prioritise using brine, which is more efficient. Fully tileable to suit your needs In…
Construction Parts 1, 2, 3, 4, vehicle depot (U3 - endgame - no pollution) A blueprint for Construction Parts and Vehicle depot. Allows you to build any endgame vehicle, preferably hydrogen but you ca…
Plastic & Rubber from Ethanol (U3 - endgame - no pollution) You need plastic and rubber but you want to get rid of your nasty oil refinery ? This blueprint fills that need. The production is based…
This factory provides enough food to feed 10K people. You might be able to even do extra food consumption, but if not, just plop another one down and hook it up. Provides all foods Input crops, plasti…
by wickys on
Water production by desalination - 900 / 60 (U3 - endgame - no pollution) A blueprint for water and brine production at endgame. Based on electric boilers. Maxed out for one tier 4 pipe. no pollution…
FBR Station with power, Water, Brine, Oxygen, Hydrogen Production (U3 - endgame - no pollution) /!\ This blueprint is an iteration of Calen's FBR MEGA STATION. He did most of the job here. FBR St…
Concrete slabs production from slag (U3 - endgame) A blueprint for Concrete Slabs production, using your excess slag from your foundries for example. Input : Slag, Rock, Limestone, Hydrogen, Water Out…
Simple glass manufacturing. Requires level 3 building materials
by oliveirageuh on
Diesel production from farms (ethanol) (U3 - endgame - no pollution) For players which economy is fully based on hydrogen (vehicles and cargos) which is my case. I don't import any crude oil caus…
This is Crushers for Quartz into Sand, the 2 crushers contain multiple recipe so no need separate crushers for Quartz Crushed. plug and play and kinda tile-able. Outputting 384/60 Sands (maximum for T…
by Rofinex on