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Ideas and feature requests for the developers to consider.

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[CoI Hub] Suggestions 8 days ago by Vladovlak

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4 votes Disable selection/removal/snapping to certain buildings/belts/pipes. 1 year ago by public.bilonozhko
4 votes Chicken Farm output full 1 year ago by iProfessore
4 votes Flood 1 year ago by Vladimir [ideas] 2
4 votes Add Advanced Logistics to Settlement Buildings 1 year ago by Kayser
4 votes Compost should increase fertility if a farm is build on it 1 year ago by RollingSten [ideas]
4 votes Buried intrigues 1 year ago by Yandersen
4 votes Tree harvest priority 1 year ago by Zy'Quin [ideas]
4 votes An office to manage trucks 1 year ago by DragnSlayer
4 votes Solar cells upkeep 1 year ago by iProfessore
4 votes List of build / upgrade projects 1 year ago by Cpt. SEI [ideas]
4 votes Mega Haul trucks only hold 3 types 1 year ago by BOB [ideas]
4 votes Visual maintenance Change 1 year ago by ArammisNB
4 votes Allow multiple priorities in the diggers 1 year ago by Nendail [ideas]
4 votes unlimitid ore island 2 years ago by SIRFLIP
4 votes Prospecting required to see precise ore location and depth 2 years ago by Kayser
4 votes why input is limited? 2 years ago by tabu1a [ideas]
4 votes tier 1 and 2 trains idea 1 year ago by CrankyOldMan
4 votes Truck checkbox to load loose ores 2 years ago by Stefan [ideas] 2
4 votes allow rescaling of the map in editor mode 2 years ago by DeadlyKitten [ideas]
4 votes Using surfaces as an alternative to roads. 2 years ago by Heosphoriase [ideas]
4 votes Organic Settlements 2 years ago by DeznekCZ [ideas]
4 votes Option to disable pirates 2 years ago by Sum Thin Wong
4 votes Distribution Warehouse 2 years ago by Captain Kinz
4 votes Prevent cursor from leaving window 1 year ago by Jamie [ideas]
4 votes statue of maintenance fuel options 2 years ago by Solidynamics
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