Appreciate any effort to make an English version. Thank you.

warrenc · 3 months ago

Appreciate any effort to make an English version. Thank you.

Vladovlak · 20 days ago

An English version would help.

Edited 20 days ago
wtmxhyy
wtmxhyy · 20 days ago

两位啊!😁首先这是一个中文版的mod,他已经在中国发行了1年了.

他太老了,从up3,到了up4,到了up4.2,走过了太多历程,里面被删改增加了无数次.

他也是一个庞大的mod,里面的内容太多太多.

而国际化方案之所以迟迟没有推进,就是因为...你们需要理解游戏没有api支持这个.

你们看到的游戏国际化,是游戏自身的api,他不支持mod国际化.

每个一个mod的国际化,都是作者自己写类来解决这个技术问题.那需要把代码重新修一遍,工作量是巨大的.

这个mod从我开始学习mod制作开始到现在能够熟练制作mod,包含了大量的升级历程,也造成了代码只是兼容性运行,而无法直接用全新的api来书写,里面可以说屎山代码!

这一次更新我用了30多个小时才修复里面所有报错.

当然,我近期将会尽可能把他转化为国际化方案.这需要时间,大量时间精力.

本次086更新对我们来说是致命的,因为更新了gfx,也就是模型和图标的定义被修改了,这才是我头疼的根本.为了修复这个不得不大量时间被占用.

你们要知道,使用越多的产品注册就越多模型和图标,而官方没有专门的统一开发工具和标准的api,我们一直摸索前进.

我将会尽力实现英文.

Hey guys! 😁 First off, this is a Chinese-language mod that has been released in China for a full year now.

This mod is extremely outdated. It has gone through countless iterations from Update 3 to Update 4 and then Update 4.2, with countless content cuts, deletions and additions over the years.

It is also a massive mod packed with an overwhelming amount of content.

The reason the internationalization plan has been delayed for so long is this—you have to understand that the game does not provide API support for mod localization.

The built-in internationalization feature you see in the game relies on the game's native API, which does not work for mod translation and localization.

For every mod to support multi-language localization, its creator has to write custom classes to resolve this technical hurdle. This requires rewriting nearly all the code, which entails an enormous workload.

This mod has evolved alongside my entire journey of learning and mastering mod development. Its codebase only runs on legacy compatibility layers instead of being built from scratch with the latest APIs—frankly speaking, it’s a huge mess of spaghetti code.

I spent over 30 hours fixing every single error popping up in this latest update alone.

That said, I plan to convert it to a fully internationalized build as soon as possible. This will demand a great deal of time and energy.

The 086 update has been a devastating blow for us, as it overhauled the GFX system—meaning all definitions for models and icons were rewritten, and this is the core issue giving me massive headaches. I’ve had to sink huge amounts of time just to patch all related issues.

You have to understand that every registered product adds more models and icons to the project. The official developers offer no dedicated unified development tools or standardized APIs, so we’ve had to figure everything out through trial and error.

I will do my utmost to add English language support.

Vladovlak · 20 days ago

Thank you for your willingness. I don't program, but I can imagine how much time a person spends creating mods. When the game is in preliminary mode, it's even harder. And besides, we ordinary players are the kind of people who want everything right away. But don't let that discourage you from your good work.

Edited 20 days ago
wtmxhyy
wtmxhyy · 19 days ago

Supports internationalization
In response to the earnest proposals from two community players, warrenc and Vladovlak, we urgently assembled a localization task force consisting of three domestic players to deliver a full internationalization adaptation solution for the mod within the shortest possible timeframe.

Acknowledgements
We sincerely appreciate the continuous participation of domestic players "Xiao Zhao from SWAT Unit 1", "Ultraman" and "Saint Sifa" in code review and iterative bug fixes.

Development Iteration Breakdown
Initial Internationalization Build (Xiao Zhao from SWAT Unit 1)

  • Implemented the initial localization logic across 18 code files with a total of 239 code modifications;
  • Core Refactor: Uniformly replaced all ModTranslation.Loc() calls with ModTranslation.Get() to comply with the string input parameter requirements of the interface and resolve incompatibility issues with the LocStrFormatted type.

Second Iteration (Ultraman)

  • Optimized 18 files with 173 adjustments and delivered the complete second-version solution.

Third-Version Validation & Finalization (Xiao Zhao from SWAT Unit 1)

  • Xiao Zhao reviewed and validated the second-version code, adding 62 additional fixes to 5 files to finalize the baseline third-version solution.

Final Proofreading (Ultraman)

  • Conducted a full review of the third-version logic and implemented 88 detailed optimizations across 7 files;
  • A bug causing missing icon assets was discovered after proofreading and assigned to Saint Sifa for dedicated repair.

Dedicated Bug Fixes (Saint Sifa)

  • Modified 5 files with a total of 12 code adjustments, completely resolving two known errors and the missing icon asset bug.

I am glad to finish this task within five hours and sincerely invite the two colleagues to experience the internationalization feature.

Vladovlak · 19 days ago

Vďaka za odvedenú prácu a snahu, dám čo najskôr vedieť moje skúsenosti s novou verziou modu. Takú rýchlu reakciu som nečakal, pozdravujem vyššie menovaných členov komunity.

Thanks for the work and effort, I will let you know my experiences with the new version of the mod as soon as possible. I did not expect such a quick response, I greet the above-named community members.

Vladovlak · 19 days ago

It works great. No bugs have been encountered yet. I have two suggestions for building design:

obrázok.png

It would be possible to make the building smaller so that it does not appear so huge compared to similar buildings.

obrázok.png

It would be nice to distinguish the House of Joy from the island captain's residence a little.
Replace the flags with red lanterns, the anchors with a statue of the goddess Aphrodite, for example. Trim the building down to the walls. For example, place the entrance and exit at the back entrances, as shown in the picture.
This design was inspired by the penicillin production line. It's creative, fun with a touch of recession, thumbs up.

wtmxhyy
wtmxhyy · 19 days ago

我说了,我不会美工,不会模型制作!我只能尽可能找一些模型来拼凑,而你的设想非常好.

就比如你提到的几个问题,我已经做完了,可是还卡在法线贴图上.因为我不会这些东西.

愁死了.

I've told you, I'm no graphic designer and I can't create models! All I can do is piece together existing models as best I can, though your concept is brilliant.

Take the several issues you brought up as an example—I've finished most parts, but I'm stuck on normal maps because I don't know how to handle that stuff at all.

I'm pulling my hair out over this.

Vladovlak · 19 days ago

Try asking DeznekCZ or Moriarty about modeling.

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