Mods
Discussion of individual mods where each mod gets its own sub-board.
Boards
Recipes++
New fuels, synthetic vehicles, and production chains — Synthetic Diesel, Liquefied Coal, Supercharged Biomass, Bio Processor, Liquifier, and more
1 hour ago
by antonio220
73
Boost++
Fine-tune production speed for every machine, belt and pipe individually — with a manager for sorting, renaming, comments, mass-boost, copy-boost, and more
14 hours ago
by warrenc
97
Metallurgy+ Mod
In the Metallurgy+ Mod, the blast furnace isn't everything. Fun ensues.
17 hours ago
by michi_cc
25
Highway Roads
[ALPHA] Build smooth two-lane highways with automatic routing, lane-following traffic, higher speeds, and reduced maintenance.
18 hours ago
by Arystus
15
Storage++
A HUD manager to adjust storage capacity across all buildings at once or individually, filtered by type, with search and apply controls, and more
20 hours ago
by Hoochie
85
UNMA – Universelle Nachrichten-Meldeanlage
Bring industrial-style alarm management to Captain of Industry
1 day ago
by Arystus
3
Configurable Machine Outputs
Adds per-machine routing controls for compatible Pipe, Loose, and Flat outputs.
1 day ago
by Vladovlak
7
To-Do List
An in-game to-do list so you never lose track of what you were about to build. Write it down, tick it off, and it stays in your save.
1 day ago
by Netoen
4
MZ Mining Fleet & Free Logistics
Adds four oversized MZ mining vehicles, free stackers and sorters, 3x truck cargo, faster forestry, and a 2x diesel generator for sandbox-scale play.
1 day ago
by warrenc
1
CLExporter
**Captain's Log - Factory Calculator** is a lightweight factory planning and calculation tool
This mod exports live in game data for your factory analysis needs!
1 day ago
by Hawke34
4
CxU.Tweaks.Storage
Allows to tweak some of the storage properties and allow additional item types.
1 day ago
by ComplexUnit
2
Utilities++
A height filter for belts and pipes by layer with PgUp/PgDn keybinds, plus a Vehicle Mover drag-select tool for relocating vehicles on the map, and more
1 day ago
by Moriarty
24
Shipping++
Local cargo shipping: ships haul products between cargo terminals on your island.
2 days ago
by Vladovlak
35
Gameplay++
Brand new heavy-duty vehicles, a smart Parking HQ for idle fleet management, molten storage & lifts, district heating, mixed-fluid pipes, and more
2 days ago
by Moriarty
285
Tweaks++
Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more
2 days ago
by Moriarty
110
Truck Parking
Idle unassigned trucks use player-built parking areas.
2 days ago
by Arystus
52
Pier Wall Mod
Adds pier walls that can be placed on land and in the ocean.
2 days ago
by CAP
7
Bagger 288
Bucket-wheel excavator for continuous strip mining with buffered loose outputs.
2 days ago
by aneverse
26
畜牧农业扩展
添加养牛场、奶牛场、肉联厂、服装厂等畜牧和农业相关功能
Add functions related to animal husbandry and agriculture, such as cattle farms, dairy farms, meat processing plants and garment factories.
2 days ago
by Denis
124
MultiLangLib
Shared translation library for Captain of Industry mods.
2 days ago
by Vladovlak
5
My Signboard Mod 中文标志牌
A customizable signboard building that displays text. Click the signboard to input text and display it on the board.可自定义的告示牌建筑,用于展示文字。点击告示牌即可输入文字并将其显示在牌面上。
2 days ago
by wtmxhyy
2
Advanced Logistics MOD 高级物流MOD
五级水管和三级熔融通道,2026年5月2日21:25:28添加五级水管研究,修复水管问题.
2 days ago
by wtmxhyy
74
Cargo Helicopter
🚁 Cargo Helicopter
⚠️ Test version (0.1.0). This mod is actively being developed. I welcome any ideas, suggestions and bug reports — I'll do my best to fix and improve them!
2 days ago
by warrenc
76
Place Virtual Resource
Press F9 to open the picker panel; place oil/water deposits or instantly fulfill terrain designations with chosen material, without sandbox mode.
3 days ago
by Hoochie
4
Plant Trees on Any Terrain
Trees can be planted on rock, gravel, sand – anywhere. Buildings still block placement.
3 days ago
by Vladovlak
7
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