Mods

Discussion of individual mods where each mod gets its own sub-board.

Boards

Recipes++ New fuels, synthetic vehicles, and production chains — Synthetic Diesel, Liquefied Coal, Supercharged Biomass, Bio Processor, Liquifier, and more 1 hour ago by antonio220 73
Boost++ Fine-tune production speed for every machine, belt and pipe individually — with a manager for sorting, renaming, comments, mass-boost, copy-boost, and more 14 hours ago by warrenc 97
Metallurgy+ Mod In the Metallurgy+ Mod, the blast furnace isn't everything. Fun ensues. 17 hours ago by michi_cc 25
Highway Roads [ALPHA] Build smooth two-lane highways with automatic routing, lane-following traffic, higher speeds, and reduced maintenance. 18 hours ago by Arystus 15
Storage++ A HUD manager to adjust storage capacity across all buildings at once or individually, filtered by type, with search and apply controls, and more 20 hours ago by Hoochie 85
UNMA – Universelle Nachrichten-Meldeanlage Bring industrial-style alarm management to Captain of Industry 1 day ago by Arystus 3
Configurable Machine Outputs Adds per-machine routing controls for compatible Pipe, Loose, and Flat outputs. 1 day ago by Vladovlak 7
To-Do List An in-game to-do list so you never lose track of what you were about to build. Write it down, tick it off, and it stays in your save. 1 day ago by Netoen 4
MZ Mining Fleet & Free Logistics Adds four oversized MZ mining vehicles, free stackers and sorters, 3x truck cargo, faster forestry, and a 2x diesel generator for sandbox-scale play. 1 day ago by warrenc 1
CLExporter **Captain's Log - Factory Calculator** is a lightweight factory planning and calculation tool This mod exports live in game data for your factory analysis needs! 1 day ago by Hawke34 4
CxU.Tweaks.Storage Allows to tweak some of the storage properties and allow additional item types. 1 day ago by ComplexUnit 2
Utilities++ A height filter for belts and pipes by layer with PgUp/PgDn keybinds, plus a Vehicle Mover drag-select tool for relocating vehicles on the map, and more 1 day ago by Moriarty 24
Shipping++ Local cargo shipping: ships haul products between cargo terminals on your island. 2 days ago by Vladovlak 35
Gameplay++ Brand new heavy-duty vehicles, a smart Parking HQ for idle fleet management, molten storage & lifts, district heating, mixed-fluid pipes, and more 2 days ago by Moriarty 285
Tweaks++ Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more 2 days ago by Moriarty 110
Truck Parking Idle unassigned trucks use player-built parking areas. 2 days ago by Arystus 52
Pier Wall Mod Adds pier walls that can be placed on land and in the ocean. 2 days ago by CAP 7
Bagger 288 Bucket-wheel excavator for continuous strip mining with buffered loose outputs. 2 days ago by aneverse 26
畜牧农业扩展 添加养牛场、奶牛场、肉联厂、服装厂等畜牧和农业相关功能 Add functions related to animal husbandry and agriculture, such as cattle farms, dairy farms, meat processing plants and garment factories. 2 days ago by Denis 124
MultiLangLib Shared translation library for Captain of Industry mods. 2 days ago by Vladovlak 5
My Signboard Mod 中文标志牌 A customizable signboard building that displays text. Click the signboard to input text and display it on the board.可自定义的告示牌建筑,用于展示文字。点击告示牌即可输入文字并将其显示在牌面上。 2 days ago by wtmxhyy 2
Advanced Logistics MOD 高级物流MOD 五级水管和三级熔融通道,2026年5月2日21:25:28添加五级水管研究,修复水管问题. 2 days ago by wtmxhyy 74
Cargo Helicopter 🚁 Cargo Helicopter ⚠️ Test version (0.1.0). This mod is actively being developed. I welcome any ideas, suggestions and bug reports — I'll do my best to fix and improve them! 2 days ago by warrenc 76
Place Virtual Resource Press F9 to open the picker panel; place oil/water deposits or instantly fulfill terrain designations with chosen material, without sandbox mode. 3 days ago by Hoochie 4
Plant Trees on Any Terrain Trees can be planted on rock, gravel, sand – anywhere. Buildings still block placement. 3 days ago by Vladovlak 7

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