Bug Reports

warrenc · 1 month ago

BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. 😥

Exit COI.

Start COI, Load same save and FLYING again. 😀👍 Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sky cranes...If you haven't already completed that. I have only just started using your mod and Plan on no trucks only helicopters for transporting.

pique · 1 month ago

warrenc wrote:

BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. 😥

Exit COI.

Start COI, Load same save and FLYING again. 😀👍 Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sky cranes...If you haven't already completed that. I have only just started using your mod and Plan on no trucks only helicopters for transporting.

Thanks for the support and the feedback! Developing this mod is pretty tough, so your comment really keeps me going.

​Right now, I'm learning 3D modeling to create a proper helicopter model. Once that's done, I'll focus on fixing bugs (critical ones will be patched ASAP).

​Quick question about the sky cranes you mentioned: do you mean just a specific 3D model/visual style for the helicopter, or a completely new heavy-lift tier for logistics?

​Thanks again!

warrenc · 1 month ago

pique wrote:

warrenc wrote:

BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. 😥

Exit COI.

Start COI, Load same save and FLYING again. 😀👍 Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sky cranes...If you haven't already completed that. I have only just started using your mod and Plan on no trucks only helicopters for transporting.

Thanks for the support and the feedback! Developing this mod is pretty tough, so your comment really keeps me going.

​Right now, I'm learning 3D modeling to create a proper helicopter model. Once that's done, I'll focus on fixing bugs (critical ones will be patched ASAP).

​Quick question about the sky cranes you mentioned: do you mean just a specific 3D model/visual style for the helicopter, or a completely new heavy-lift tier for logistics?

​Thanks again!

Well, I do not have a 3d model but the Sky Crain looks like this. Would be great for logistics. but being this is a game, you can make the helicopter look like anything you wish. Even just make the existing model larger and increased load capacity over your current model. Maybe use a Russian heavy lift helicopter

Someone else mentioned it needs stations like the train does. I say no. Sky Cranes and other lift helicopters could get a load while hovering. Not necessary to land. Just like you already have it setup. Just offer a model later with the heavier vehicles as a heavier lift model. Larger cargo capacity. Maybe offer 3 levels. Current one, next level add 25% to load capacity and the big one (with the haul trucks) with another 25% or more above that . There are mods that allow the user to modify the speed and cargo of any vehicles in the game already. Maybe add antigrav hover lift vehicles at max tech levels. run on battery power Flying saucer type. 🤪

I love the helicopter idea. Much better than ground vehicles.

image.png

Russian heavy lift. Can lift twice as much as the above sky crane. 44,000 lbs US.

The skycrane lifts 25,000 lbs image.png

I am full of bright ideas. As I mentioned. Being a game, Exact comparisons to real life not necessary. be creative. Have fun.

warrenc · 1 month ago

I just noticed the cargo space that hangs below the helicopter is missing. Was that intended? If so, maybe set it to show only when actually holding cargo and not there when empty. Or just bring it back and leave it hanging all the time.

Another idea. Just an idea which may not consider how much effort it will be to create. Good or bad idea, here it is: Change the cargo rack that hangs below the helicopter to a shipping container and not show the actual cargo. Might require less graphics and modeling assuming you have to model each type of cargo. Liquid/gasses can go in a tank cargo container. All other goes in a standard dry (rectangular) container. Regardless of cargo capacity, only show one for now.

image.png

Liquid/Gas

image.png

Flat or loose

image.png

👍 1
warrenc · 1 month ago

OOh, just spotted the cargo rack below a helicopter. Must be when hauling flat products not loose.

image.png

warrenc · 1 month ago

This got a good laugh out of me. I already reported what causes this but this is funny. Just had to share. 🤣

Note: this is a view underwater. See the two helicopters? They are traveling on the ground as submarines. 🤣

image.png

😂 1
warrenc · 1 month ago

I forgot to mention.

1: I have no idea how to do 3d modeling. Wish I did.

2: I have no 3d models, wish I did.

3: I was talking about offering a heavier lift with each garage level.

Your current helicopter as it is. Level 1 garage.

Offer the first heavy lift at level 2 garage

And offer the heaviest lift at level 3 garage.

Until a better 3d model is available, just use the one you already have. it is good enough. Maybe make it larger with each level up.

Note, these are only ideas, your decision on what to offer and when is all yours.

I love the helicopter you have now. It is perfect. I am using it exclusively right now. It can access places a truck can't get to due to belts & pipes, mountains, ocean, rivers, etc..

warrenc · 1 month ago

BUG: Fly/NoFLy still has some issues though, easily ignored.

I bet you already know about this but.....

Note: No longer an all or nothing issue. some have landed. some are hovering low and SLOWLY descending and some are landed and start to climb SLOWELY. and some have landed into the structures. Landing when they have No Job status is a good thing. I hope the addition of a Heliport (HQ) will fix this and when they have a No Job status, they go land at the HQ.

image.png

Note: Next pic....The helicopter on the ground empty is headed to a destination while the other one flying hauling cargo.

image.png

Edited 1 month ago
Vladovlak · 1 month ago

pique you devils. When the heliport is fine-tuned, it will be a great mod.
I just want to point out a few things.

I know it's just a basic model, but there are two things to be careful of when fine-tuning.

The containers do not fully rest on the storage ramp surface. obrázok.png

Sometimes it happens that a helicopter gets lost and flies up and down without a container.
obrázok.png obrázok.png
This problem can be solved by selecting the helicopter and clicking the recover icon. Then the helicopter works fine.
obrázok.png
obrázok.png

Some helicopters wait a very long time to land. All of them, if they don't have an assigned task, cluster together at the helipad. I'm just wondering what interval is set for the helicopter to park in the hangar.

pique · 29 days ago

Vladovlak wrote:

pique you devils. When the heliport is fine-tuned, it will be a great mod.
I just want to point out a few things.

I know it's just a basic model, but there are two things to be careful of when fine-tuning.

The containers do not fully rest on the storage ramp surface. obrázok.png

Sometimes it happens that a helicopter gets lost and flies up and down without a container.
obrázok.png obrázok.png
This problem can be solved by selecting the helicopter and clicking the recover icon. Then the helicopter works fine.
obrázok.png
obrázok.png

Some helicopters wait a very long time to land. All of them, if they don't have an assigned task, cluster together at the helipad. I'm just wondering what interval is set for the helicopter to park in the hangar.

I'll fix this in the upcoming update

👍 1
LSJ · 29 days ago

After my testing, in the latest version 0.8.1, after the vehicle depot produces one helicopter, subsequent production gets stuck. This is a serious bug; completed vehicles cannot be properly dispatched. Please confirm.

Vladovlak · 25 days ago

Parked helicopters don't turn off the rotor, it keeps spinning.

obrázok.png

JustADragon · 24 days ago

found something silly with the T1 heliportimage.pngimage.png

JustADragon · 19 days ago

LSJ wrote:

After my testing, in the latest version 0.8.1, after the vehicle depot produces one helicopter, subsequent production gets stuck. This is a serious bug; completed vehicles cannot be properly dispatched. Please confirm.

I've seen something similar, building T2 helicopters with the T1 heliport if it makes a difference
The first helicopter gets built, but doesn't spawn properly. The 2nd helicopter is allowed to build but won't clear the queue due to waiting for the 1st helicopter to spawn.
Saving and reloading the game lets the helicopters spawn in properly, so it's not a major issue. Just a minor annoyance.

warrenc · 19 days ago

BUG: Helicopters can not return to the heliport . will not land. But I can upgrade & build new helicopters.

image.png

Edited 19 days ago
XenosTiger · 16 days ago

BUG: Helicopters cannot land on the heliport, nor can they be built. The heliport will build two, then get stuck- unable to spawn the helicopters. If I deconstruct the open heliport, the helicopters are spawned- but they still will not or cannot land on the heliport (Or go there to be deconstructed)

warrenc · 14 days ago

BUG: Helicopters can now land, do that great.

But No vehicle or helicopter can deliver supplies to the heliport to construct helicopters. I have to live with what was made before the latest update.

Also, Cheats++ Instant build & Free option has no affect on building helicopters.

Oooh wait, I had two heliports built (both T2)... Deleted the newest one and the original one works. I had used the 2nd one to build new helicopters and the first one was for landing only. I guess two together is not a good idea just yet.

Though Cheat++ Instant build & Free allows a couple in the queue to be built then it stalls. Turning off instant and back on it builds a few more and stalls.

And the last one Stalls and never actually gets built. Just at 100% complete and does build it.

Edited 14 days ago
pique · 13 days ago

Cargo Helicopter 0.19.1 — Update 4 Support and Cheat++ Compatibility

Supported Game Version

  • Captain of Industry 0.8.6a, Update 4, build 610
  • Minimum supported version: 0.8.5

Fixes

  • Fixed helicopter production queues getting stuck.
  • Fixed invisible helicopters occupying assembly lanes and blocking subsequent production.
  • Fixed materials and production queues remaining locked after several helicopters were built.
  • Improved support for multiple T1 and T2 heliports.
  • Newly produced helicopters now remain assigned to their original heliport throughout assembly, takeoff, and equipment pickup.
  • Normal and instant construction now use the same safe spawning system.
  • Fixed compatibility with Cheat++ by updating Harmony from 2.2.2 to 2.4.2.
  • Added automatic recovery for the Cheat++ C/Overlord button. If the HUD is not ready during the first attempt, registration is retried every eight seconds.

New Features

  • Exact support for Captain of Industry 0.8.6a.
  • Correct optional load ordering for Cheat++ 1.3.0.
  • Added a production recovery watchdog:
    • Releases a blocked spawn job after 10 seconds.
    • Recovers helicopters with a missing Unity view after 20 seconds.
    • Aborts a stuck takeoff animation after 60 seconds.
  • Added support for replacing regular vehicles with helicopters at an Open Heliport.
  • Regular trucks remain hidden from the heliport construction menu.
👍 1
543
Showing 1–20 of 23