Bug, increase in internal storage of the balancer when connecting "tier 5"

NightFury · 16 days ago

Bug, increase in internal storage of the balancer when connecting "tier 5" pipes, conveyors, and gutters.
On tier 6, the numbers become more adequateScreenshot_214.pngScreenshot_215.png

This can lead, for example, to this

Screenshot_216.png

wtmxhyy
wtmxhyy · 16 days ago

重新描述,我没有理解问题,你要让我明白什么是正确的.现在是什么情况.我好有修改的方向.你的表述让我更加😵‍💫

NightFury · 16 days ago

When tier 5 is connected, the internal storage of the balancer increases significantly. 10 or more. However, this should not happen. In the screenshots, I have circled the numbers that should not be there. The maximum is 60-100 for normal operation

Hoochie
Hoochie · 15 days ago

He's saying that the internal buffer of the balancer doesn't match what's normal.

For example (bottom screenshot), the internal buffer there is 3600 units, which is a very, very large amount, and this will cause cargo to first take a long time to fill the balancer's internal buffer, and only then start being distributed from it.

Most likely, the internal buffer of the balancers should not exceed the standard value found in a regular splitter (in the base game).

wtmxhyy
wtmxhyy · 15 days ago

我将会研究这个问题..这属于平衡器的问题,我要考虑补丁是否碰触了这个位置.

已经列入研发清单,我在紧张的排查中.

I will look into this issue. It stems from the balancer, and I need to check if the patch has affected this position.

This has been added to the R&D task list, and I am conducting urgent troubleshooting.

👍 2
wtmxhyy
wtmxhyy · 15 days ago

我查看了,原版中并未image.png出现过这个窗口.
我无法确定你描述的问题.你阐述的应该并非本mod内容.经过多次验证,确认原版和dlc都没有这个界面.

我不能根据一个不存在的界面判断出问题.对此表示遗憾.

I have checked, and this window does not appear in the original game.
I cannot identify the issue you described. What you mentioned is likely not content from this mod. After multiple verifications, I confirmed that neither the base game nor the DLC contains this interface.

I am unable to diagnose a problem based on a non-existent interface. I apologize for this.

NightFury · 15 days ago

I apologize for not actually writing down what I used to see this. It was done using the "Kayser's Blueprint Designer's Toolkit" mod.
Before writing here, I first wrote to the author of that mod on Discord. I won't repeat the entire conversation, but here's one of his phrases. "The mod does not alter the throughput mechanics in any way, it just displays the hidden internal storage of the balancer that was already there (and allows you to empty it)."

Edited 15 days ago
wtmxhyy
wtmxhyy · 15 days ago

我查到问题了,他没错!是我的mod存在bug,这个bug并非我的问题,而是游戏内核底层一个设定,不是变量,他是常量且是只读属性,无法实际突破和绕过!最终造成算法无数次出错.产生了视觉效果和实际不符.

我很苦恼,我知道问题在哪里,但是我没有解决的方案,他是只读的!!😤

I've found the root of the issue; he's not at fault! There's a bug in my mod. This bug isn't caused by anything I did—it stems from an underlying setting in the game core. It's not a variable, but a constant with read-only attributes, which cannot be overridden or bypassed in practice. This leads to countless algorithm errors, resulting in inconsistencies between visual effects and actual in-game behavior.

I'm really frustrated. I know exactly where the problem lies, yet I have no viable fix because the value is locked as read-only!!😤

wtmxhyy
wtmxhyy · 15 days ago

五级也许就是极限,也就是1800是算法的最大容许度.在游戏内置框架内,也许官方就是只允许1800.任何突破手段都被锁死.

😡我需要更多时间研究突破手段,我遇到了最大技术障碍.

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